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{{finish}} | {{finish}} | ||
{{update}} | |||
Custom levels that have been created so far: | Custom levels that have been created so far: | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2357 Old China] | |||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1506 Maze] | * [http://oni.bungie.org/community/forum/viewtopic.php?id=1506 Maze] | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1736 Arena] | * [http://oni.bungie.org/community/forum/viewtopic.php?id=1736 Arena] | ||
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For praxis information see: "Creating the Lair - A level tutorial" link. | For praxis information see: "Creating the Lair - A level tutorial" link. | ||
==Level import== | |||
(This section refers to the last version of onisplit v0.9.68.0, no others.) | |||
Levels can be created with a xml master file. The name of that file determines the BSL folder name (doublecheck this later). | |||
onisplit -create:level onis master.xml | |||
Onisplit can use already created *.oni files inside the classes folder, however not all file types can be used. | |||
Ignored file types: | |||
* CONS | |||
* OBAN | |||
* OFGA | |||
* TXMP | |||
* ? | |||
Allowed file types: | |||
* M3GM | |||
* ? | |||
The xml master file links to other xml file. | |||
'''example of master.xml''' | |||
<?xml version="1.0" encoding="utf-8" ?> | |||
<Oni> | |||
<Level SharedPath="../classes"> | |||
<Environment> | |||
<Model> | |||
<Import>level.dae</Import> | |||
</Model> | |||
<Rooms> | |||
<Import>level_bnv.dae</Import> | |||
</Rooms> | |||
<Textures> | |||
<Import>textures.xml</Import> | |||
</Textures> | |||
</Environment> | |||
<Sky>grimmnight</Sky> | |||
<Objects> | |||
<Import>Objects.xml</Import> | |||
<Import>BINACJBOCharacter.xml</Import> | |||
<Import>BINACJBOFlag.xml</Import> | |||
<Import>BINACJBOTriggerVolume.xml</Import> | |||
<Import>BINACJBOConsole.xml</Import> | |||
<Import>BINACJBOFurniture.xml</Import> | |||
<Import>BINACJBOParticle.xml</Import> | |||
<Import>BINACJBOPatrol Path.xml</Import> | |||
<Import>BINACJBOPowerUp.xml</Import> | |||
<Import>BINACJBOTurret.xml</Import> | |||
<Import>BINACJBOTrigger.xml</Import> | |||
<Import>BINACJBOParticle.xml</Import> | |||
<Import>BINACJBOSound.xml</Import> | |||
</Objects> | |||
</Level> | |||
</Oni> | |||
'''example of Objects.xml''' | |||
<?xml version="1.0" encoding="utf-8"?> | |||
<Oni> | |||
<Physics> | |||
<Object Name="single_heli_rotorblades_center"> | |||
<Geometry>heli_rotorblades</Geometry> | |||
<Animation>single_heli_rotorblades_center</Animation> | |||
<Flags>InUse</Flags> | |||
<Physics>Animated</Physics> | |||
<ScriptId>1</ScriptId> | |||
<Position>800 600 2420</Position> | |||
<Rotation>-0.07206057 0.656310439 -0.06319542 0.7483784</Rotation> | |||
<Scale>3.69</Scale> | |||
</Object> | |||
</Physics> | |||
</Oni> | |||
'''additional information''' | |||
* the import doesn't work with empty skybox tag; <Sky>clear</Sky> helps here (or maybe onisplit just wants a name and doesn't care if the resource really exists?) | |||
* triangle limit: ca. 520.000 (500.000 to be on save side) | |||
* actually this is not about the import but when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem) | |||
* also, keep in mind that characters are visible ''only'' within 4099|4099|4099 and -4099|-4099|-4099 world units | |||
* geometry stops at ca. X=4228|Z=4228 and -4228|-4228 (height not tested) | |||
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;Impassable | ;Impassable | ||
:Probably used by forcefields and end of level boundaries (like in state archive level). | :Probably used by forcefields and end of level boundaries (like in state archive level). | ||
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