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Paradox-01 (talk | contribs) mNo edit summary |
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* ? | * ? | ||
The xml master file links to other xml | The xml master file links to dae and other xml files, its function is pretty similar to ONLV. | ||
'''example of master.xml''' | '''example of master.xml''' | ||
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</Rooms> | </Rooms> | ||
<Textures> | <Textures> | ||
<Import>textures.xml</Import> | |||
</Textures> | </Textures> | ||
</Environment> | </Environment> | ||
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<Import>Objects.xml</Import> | <Import>Objects.xml</Import> | ||
<Import>BINACJBOCharacter.xml</Import> | <Import>BINACJBOCharacter.xml</Import> | ||
<Import>BINACJBODoor.xml</Import> | |||
<Import>BINACJBOFlag.xml</Import> | <Import>BINACJBOFlag.xml</Import> | ||
<Import>BINACJBOTriggerVolume.xml</Import> | <Import>BINACJBOTriggerVolume.xml</Import> | ||
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</Oni> | </Oni> | ||
'''example of textures.xml''' | |||
<GunkFlags> should be AGQG flags of [[OBD_talk:ONLV#AKEV:_Akira_Environment|AKEV]], also listed at "onisplit -help enums" | |||
<?xml version="1.0" encoding="utf-8" ?> | |||
<Oni> | |||
<Textures> | |||
<Texture Name="china_lava"> | |||
<GunkFlags>NoCollision</GunkFlags> | |||
<Format>RGBA</Format> | |||
<Image>china/TXMPchina_lava.jpg</Image> | |||
</Texture> | |||
</Textures> | |||
</Oni> | |||
'''example of Objects.xml''' | |||
<Geometry> holds a OFGA file linking to M3GM file(s) | |||
<Flags> should be OBOA flags of [[OBD_talk:ONLV#ONLV:_Oni_Level|ONLV]], also listed at "onisplit -help enums" | |||
<Physics> should be OBOA physics flags of [[OBD_talk:ONLV#ONLV:_Oni_Level|ONLV]], also listed at "onisplit -help enums" | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
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==ONLV: Oni Level== | ==ONLV: Oni Level== | ||
{| border=0 cellspacing=20 cellpadding=0 align=right | |||
| skybox file ONSKcrapsky<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/ONSKcrapsky.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/ONSKcrapsky_tn.png] | |||
|} | |||
file structure | file structure | ||
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: <Environment> - link to AKEV file (solid level geometry) | : <Environment> - link to AKEV file (solid level geometry) | ||
: <Objects> - link to OBOA instance (animated level geometry, sometimes particles) | : <Objects> - link to OBOA instance (animated level geometry, sometimes particles) | ||
: <SkyBox> - link to | : <SkyBox> - link to ONSK file, originally there are 4 files in level 0: crapsky, night, sunset, afternoon | ||
: <Characters> - link to AISA file (pendant of [[OBD_talk:BINA/OBJC/CHAR#XML|BINACJBOCharacter file]]), holds character spawn collection | : <Characters> - link to AISA file (pendant of [[OBD_talk:BINA/OBJC/CHAR#XML|BINACJBOCharacter file]]), holds character spawn collection | ||
: <ObjectQuadMap> - link to ONOA instance (maybe spawnable / function holding objects ?) | : <ObjectQuadMap> - link to ONOA instance (maybe spawnable / function holding objects ?) |
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