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XML:Mtrl: Difference between revisions

23 bytes removed ,  9 November 2012
+ temp + cat
m (Iritscen moved page OBD talk:Mtrl to XML:Mtrl without leaving a redirect)
(+ temp + cat)
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=[[OBD:Mtrl|Mtrl]]: materials=
{{XML_File_Header | type=Mtrl | prev=M3GM | next=OBAN | name=Material }}


{{Template:XMLModdingHints}}
===general information===
{| border=0 cellspacing=20 cellpadding=0 align=center
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}
 
 
'''general information'''
* '''Mtrl*.oni''' files are global. (They can be found in edition/GameDataFolder/level0_...)
* '''Mtrl*.oni''' files are global. (They can be found in edition/GameDataFolder/level0_...)
* They are used by [[OBD_talk:BINA/ONIE|ONIE]], [[OBD_talk:BINA/TMBD|TMBD]] and [[OBD_talk:ONCC#CBPM|CBPM]].
* They are used by [[XML:BINA/ONIE|ONIE]], [[XML:BINA/TMBD|TMBD]] and [[XML:ONCC#CBPM:_Character_Body_Part_Materials|CBPM]].
* Material is only specified by the file name, for example "Mtrl'''Armor'''.oni"
* Material is only specified by the file name, for example "Mtrl'''Armor'''.oni"
* Every material has a parent material (except for "Default") to organize effects in ONIE.
* Every material has a parent material (except for "Default") to organize effects in ONIE.
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'''XML structure'''
===XML structure===
 
('''e.g.''' file name "Mtrl'''Armor'''.xml")
('''e.g.''' file name "Mtrl'''Armor'''.xml")
  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
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'''vanilla material tree'''
===vanilla material tree===
 
  Default
  Default
   |
   |
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         +-- Plastic
         +-- Plastic
         +-- Soft
         +-- Soft
{{XML}}
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