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Gameplay: Difference between revisions

106 bytes removed ,  11 November 2012
→‎Weapon tips: either the AI dodges gunfire (patched Oni) or they don't, but we shouldn't say under under the Campbell section that enemies dodge gunfire and then here say they don't
m (+cat)
(→‎Weapon tips: either the AI dodges gunfire (patched Oni) or they don't, but we shouldn't say under under the Campbell section that enemies dodge gunfire and then here say they don't)
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'''Wait for the right range with the Hughes Black Adder SMG.''' "Deadly at close range, but only useful for suppression fire beyond 6 meters." -- The in-game instructions are succinct and accurate. If you just love to tangle with enemies in melee combat, this weapon is second only to the VDG in terms of close-range usefulness. Virtually any throw can be followed up by emptying half of the weapon's clip into your opponent; this is especially true for the Backbreaker, Lariat, or Stepping Disarm, and can be used on nearby enemies other than the one you're throwing with the standard forward+punch throw or the Suplex when behind an opponent (yes, you CAN fire, but not aim, while throwing).
'''Wait for the right range with the Hughes Black Adder SMG.''' "Deadly at close range, but only useful for suppression fire beyond 6 meters." -- The in-game instructions are succinct and accurate. If you just love to tangle with enemies in melee combat, this weapon is second only to the VDG in terms of close-range usefulness. Virtually any throw can be followed up by emptying half of the weapon's clip into your opponent; this is especially true for the Backbreaker, Lariat, or Stepping Disarm, and can be used on nearby enemies other than the one you're throwing with the standard forward+punch throw or the Suplex when behind an opponent (yes, you CAN fire, but not aim, while throwing).


'''The SML3 Plasma Rifle is a sniper's friend.''' This is the most accurate long-range weapon besides the Mercury Bow, and much easier to come by. Make sure to account for the blast's slow initial velocity but quick mid-flight acceleration when attacking moving targets. With some practice, you can become a fairly good shot with this weapon due to the AI's inability to dodge weapons fire; you, on the other hand, should have little to no trouble avoiding enemies' pitiful attempts to hit you with it. Just dash toward your opponent in a zig-zag fashion like an alligator's on your tail.
'''The SML3 Plasma Rifle is a sniper's friend.''' This is the most accurate long-range weapon besides the Mercury Bow, and much easier to come by. Make sure to account for the blast's slow initial velocity but quick mid-flight acceleration when attacking moving targets. When on the receiving end of plasma fire, you should have little to no trouble avoiding enemies' pitiful attempts to hit you. Just dash toward your opponent in a zig-zag fashion like an alligator's on your tail.


'''Use the Phase Stream Projector to hold one foe at your mercy.''' This is one of two weapons that can go around corners. It's not a huge damage dealer, but it does stun its target. Since the enemy will be mostly unable to fight back as long as you hold down the trigger, a clear target is likely as good as dead as long as you have enough charge left to close the deal. There are better tactics to take out even a pesky melee opponent, but when dealing with an armed foe, this is one of the best ways to defend yourself from his shots.
'''Use the Phase Stream Projector to hold one foe at your mercy.''' This is one of two weapons that can go around corners. It's not a huge damage dealer, but it does stun its target. Since the enemy will be mostly unable to fight back as long as you hold down the trigger, a clear target is likely as good as dead as long as you have enough charge left to close the deal. There are better tactics to take out even a pesky melee opponent, but when dealing with an armed foe, this is one of the best ways to defend yourself from his shots.