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Script 10k (talk | contribs) (vago update for new AEI) |
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"If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising" | |||
You can barely buy the game nowadays and there is no more demo. This should be removed from the list. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 10:31, 21 April 2019 (CEST) | |||
:The demo [[Installation#Demo|lives on]]. The demo never dies. (That's a mirror; as far as I know the originals are still up too.) --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 19:09, 21 April 2019 (CEST) | |||
Back then when I checked I couldn't find the demo, but since it's also on the mod depot now I guess it won't die... Today I downloaded the demo and split and recompiled the levels so that they are in actual PC retail format, .dat and .raw. But now the game shuts down while reading level0. I probably will have to replace the exe? Will try another day. I want to see if you can install AE on a converted demo. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:19, 24 April 2019 (CEST) | |||
:There's no way the demo EXE would know how to read dat/raw data. But replacing the EXE with the retail one would work. As far as installing the AE, there's probably multiple ways in which it's incompatible with the demo (e.g. expecting the complete set of level files) -- hence the to-do item! --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 20:29, 24 April 2019 (CEST) | |||
Alright, just tried and installed AE. And guess what, it worked. | |||
[[Image:Oni_Demo_with_AE.jpg|thumb|Demo + AE]] | |||
I was able to play all three levels. | |||
So you only need a script that would detect the demo status for the AEI. | |||
Pseudo code: | |||
checkOniDirectoryWhichUserPointedTo | |||
if sepFileCount=4 and sepFiles=("level0_Final","level1_Final","level2_Final","level4_Final") then | |||
placeOnisplitIntoDir | |||
onisplit -export level0_Final level0_Final.dat | |||
onisplit -export level2_Final level1_Final.dat | |||
onisplit -export level3_Final level2_Final.dat | |||
onisplit -export level4_Final level4_Final.dat | |||
deleteOldSepFiles // OldDatRaw will be overwritten | |||
onisplit -import:pc level0_Final level0_Final.dat | |||
onisplit -import:pc level2_Final level1_Final.dat | |||
onisplit -import:pc level3_Final level2_Final.dat | |||
onisplit -import:pc level4_Final level4_Final.dat | |||
executeRestOfAEInstaller | |||
elseif foundOniRetail | |||
executeAEInstaller | |||
else | |||
couldntDetectGameData | |||
Adding this, I think, is a job for Alloc, or are you maintaining the AEI code? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:46, 24 April 2019 (CEST) | |||
For better user experience you would have to flag the mods in AEI whether they are demo compatible or not. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:12, 24 April 2019 (CEST) | |||
:Yes, there's no point in allowing mods to be installed if they are for non-demo levels, so we would want to gray out or flag those mods. I haven't contributed to the current AEI at all, so yes, that would be Alloc's job. You could file a ticket if you want. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 23:32, 24 April 2019 (CEST) | |||
http://bugs.oni2.net/ticket/140 | |||
Sure, however, looking at the other dozen tickets I wonder whether Alloc will pick it this one :) --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 07:47, 25 April 2019 (CEST) | |||
---- | |||
:"Update GUIs" (regarding new AE) When I can get hands on new AEI I will update Vago. [[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]]) 17:50, 14 January 2013 (CET) | :"Update GUIs" (regarding new AE) When I can get hands on new AEI I will update Vago. [[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]]) 17:50, 14 January 2013 (CET) | ||
::You can always get the latest version on [https://tmp.oni2.net/ https://tmp.oni2.net/]. I don't know exactly what Vago did, but the most prominent change is probably that Tools should go to the Tools-subfolder of the Edition (just launching the AEI2 from Oni/Edition/AEInstaller/AEInstaller2.jar should create that folder as it downloads+installs Onisplit). If you need any further info just ask me ;) --[[User:Admin|Alloc]] ([[User talk:Admin|talk]]) 18:54, 14 January 2013 (CET) | |||
::Also, please see the WIP change log [[Anniversary_Edition/Change_log#v7_Anniversary_Edition_Seven|here]]. Thanks for paying attention to the wiki ^_^ --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 19:08, 14 January 2013 (CET) | |||
::Thanks guys. I need to update a few things like the launch of the new app in java directly from Vago. Another important thing will be update the package generator tab with the new AEI2 features. Btw Vago doesn't depend where it resides so that's no problem. [[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]]) 11:26, 15 January 2013 (CET) | |||
---- | ---- | ||
:Hi, what do you mean with the "Add BGI Storyline - Work BGI content into actual storyline"? If is to script some part of the new level I can help. :) | :Hi, what do you mean with the "Add BGI Storyline - Work BGI content into actual storyline"? If is to script some part of the new level I can help. :) | ||
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:I don't envision the Installer ever doing more than installing and updating the AE, personally. Modding features are a whole other set of functionality from what a mere Oni player needs, thus it would not be a good fit to try to graft that separate feature set onto the Installer's current functions. | :I don't envision the Installer ever doing more than installing and updating the AE, personally. Modding features are a whole other set of functionality from what a mere Oni player needs, thus it would not be a good fit to try to graft that separate feature set onto the Installer's current functions. | ||
:The features you describe above are basically addressed by Gumby's Explorer extension and demos_kratos' GUI in Windows, and the AE Tools for Mac. In time we should be able to develop a separate modding tool which does the above, as well as makes packages. Eventually that program could be made into a full-on GUI for OniSplit that edits each file type a lá OniUnPacker. So you see why we don't really want to start down that path with the Installer. --[[User:Iritscen|Iritscen]] 20:48, 22 July 2009 (UTC) | :The features you describe above are basically addressed by Gumby's [[Windows Shell Extension|Explorer extension]] and demos_kratos' [http://mods.oni2.net/node/72 GUI in Windows], and the [[AE:Anniversary Edition Tools|AE Tools]] for Mac. In time we should be able to develop a separate modding tool which does the above, as well as makes packages. Eventually that program could be made into a full-on GUI for OniSplit that edits each file type a lá OniUnPacker. So you see why we don't really want to start down that path with the Installer. --[[User:Iritscen|Iritscen]] 20:48, 22 July 2009 (UTC) | ||
::Indeed, I don't quite think the installer will ever do much more in the way of modding, other than an option to extract .oni files to a folder, once the bugs are killed. :/ To be honest, I'm rather sick of the thing atm, though it just might be my mood tonight. [[User:Gumby|Gumby]] 07:22, 23 July 2009 (UTC) | ::Indeed, I don't quite think the installer will ever do much more in the way of modding, other than an option to extract .oni files to a folder, once the bugs are killed. :/ To be honest, I'm rather sick of the thing atm, though it just might be my mood tonight. [[User:Gumby|Gumby]] 07:22, 23 July 2009 (UTC) | ||
[[Category:Anniversary Edition]] |