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XML:OBAN: Difference between revisions

272 bytes added ,  4 February 2013
m
additional OBAN commands
mNo edit summary
m (additional OBAN commands)
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===general information===
===general information===
* The xml code on this page was tested with onisplit '''v0.9.61.0''', '''v0.9.68.0''', '''v0.9.82.0'''
* The xml code on this page was tested with onisplit '''v0.9.61.0''', '''v0.9.68.0''', '''v0.9.82.0'''
** with v0.9.82.0 you can also convert the OBAN into a dae file using "-extract:dae"
** with v0.9.82.0 you can also convert the OBAN into a dae file using "-extract:dae output src\OBANElevator.oni" this exports the animation with a null node.
** "-extract:dae output src\OBANElevator.oni -geom:M3GMdebris.oni" exports animation with specified geometry.
** "-extract:dae output src\OBANElevator.oni -geom:camera" exports animation with camera
*** in [[Mod_Tool#Scripting|Mod Tool]] the object is named "unique" and holds keyframes; such an object can be replicated with ''activesceneroot.AddModel , "unique"''
*** in [[Mod_Tool#Scripting|Mod Tool]] the object is named "unique" and holds keyframes; such an object can be replicated with ''activesceneroot.AddModel , "unique"''
** ... converts the dae back to OBAN
** ... converts the dae back to OBAN
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