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Paradox-01 (talk | contribs) m (removing a pieces that belongs to env) |
Paradox-01 (talk | contribs) mNo edit summary |
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====shared folder==== | ====shared folder==== | ||
The master xml file can link to other xml files, most of them are | The master xml file can link to other xml files, most of them are [[OBD:BINA/OBJC#OBJC_types|BINACJBO]] files. The file type gets declared inside the file, so the file name itself doesn't has to contain the type. Ergo, "BINACJBOCharacter.xml" can be given a simpler name like "Character.xml". | ||
Some resources used by those xml files can be found in a "shared" folder. OniSplit copies textures and "physics" objects into the output folder; furniture objects will be integrate into the AKEV. Unused resources in the shared folder will be ignored. That way the final level archive / AE package contains only necessary files which saves the end-user space. | |||
In the demo are various subfolders in shared folder: consoles, doors, furniture, triggers and turrets. | In the demo are various subfolders in shared folder: consoles, doors, furniture, triggers and turrets. | ||
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====<Textures>==== | ====<Textures>==== | ||
This tag is mandatory. Textures become imported as they are; in the texture section you declare exceptions. | This tag is mandatory. Textures become imported as they are; in the texture section you declare exceptions. | ||
<Texture Name="GOO"> | |||
<Format>bgra4444</Format> | |||
<GunkFlags>NoCollision</GunkFlags> | |||
<Image>env/images/GOO.tga</Image> | |||
</Texture> | |||
* There you can give a texture a special format, for example "bgra4444", to make it transparent. Transparent surfaces can be seen from both sides. | * There you can give a texture a special format, for example "bgra4444", to make it transparent. Transparent surfaces can be seen from both sides. | ||
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* OBANmotorcycle0202.oni | * OBANmotorcycle0202.oni | ||
* OBANmotorcycle02_stop00.oni | * OBANmotorcycle02_stop00.oni | ||
* | * OBANmotorcycle02_stop01.oni | ||
* OBANmotorcycle02_stop02.oni | * OBANmotorcycle02_stop02.oni | ||
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