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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (flags) |
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Data from the demo: | Data from the demo: | ||
{|class="wikitable" style="float:right" width="300px" | |||
| | |||
;AGQG (Gunk) flags (trimmed list) | |||
see ''onisplit -help enums'' for more flags | |||
:None | |||
:NoCollision | |||
:NoObjectCollision | |||
:NoCharacterCollision | |||
:NoDecal | |||
:TwoSided | |||
:Invisible | |||
|} | |||
<Import Path="env/lab_env.dae"/> | <Import Path="env/lab_env.dae"/> | ||
<Import Path="env/lab_motorcycle.dae"> | <Import Path="env/lab_motorcycle.dae"> | ||
Line 99: | Line 111: | ||
====<Textures>==== | ====<Textures>==== | ||
This tag is mandatory. Textures become imported as they are; in the texture section you declare exceptions. | This tag is mandatory. Textures become imported as they are; in the texture section you declare exceptions. | ||
{| class="wikitable" style="float:right" width=400 | |||
|valign="top"| | |||
;format flags | |||
:BGR | |||
:RGBA | |||
:BGR555 | |||
:BGRA5551 | |||
:BGRA4444 | |||
| | |||
;AGQG (Gunk) flags (trimmed list) | |||
see ''onisplit -help enums'' for more flags | |||
:None | |||
:NoCollision | |||
:NoObjectCollision | |||
:NoCharacterCollision | |||
:NoDecal | |||
:TwoSided | |||
:Invisible | |||
|} | |||
<Texture Name="GOO"> | <Texture Name="GOO"> | ||
<Format>bgra4444</Format> | <Format>bgra4444</Format> | ||
Line 149: | Line 179: | ||
<Physics> | <Physics> | ||
{|class="wikitable" style="float:right" width="300px" | |||
|valign="top"| | |||
;object setup flags | |||
:None | |||
:InUse | |||
:NoCollision | |||
:NoGravity | |||
:FaceCollision | |||
| | |||
;object animation flags | |||
:None | |||
:NormalLoop | |||
:BackToBackLoop | |||
:RandomStartFrame | |||
:Autostart | |||
:ZAxisUp | |||
|} | |||
<!-- | <!-- | ||
<Object Name="fan1"> | <Object Name="fan1"> | ||
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It's a nice feature that hierarchies are supported here. | It's a nice feature that hierarchies are supported here. | ||
The motorcycle is made of 3 parts so 3 | The motorcycle is made of 3 parts so 3 object animations ([[XML:OBAN|OBAN]]) will be created up to frame 880. Then OniSplit creates 3 more OBANs starting from frame 881. | ||
The reason for the interruption at frame 880 is probably to give barabas a few more frames of glory in the cutscene. | The reason for the interruption at frame 880 is probably to give barabas a few more frames of glory in the cutscene. |
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