XML:ONWC: Difference between revisions

40 bytes removed ,  11 April 2013
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link fixes
m (+ yt vid RecoilAffectsAiming)
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| <AISoundRadius>
| <AISoundRadius>
| float
| float
| weapon sound sphere radius; defines radius of the A.I. sound sphere (gunfire type, see [[Tricks_behind_Oni_A.I.#Congitive_possiblities_of_A.I._characters_..._.22COME_TO_YOUR_SENSES.21.22|HERE]] about A.I. sound spheres) which is created for a short moment when this weapon is fired
| weapon sound sphere radius; defines radius of the A.I. sound sphere (gunfire type, see [[AI#Congitive_possiblities_of_A.I._characters_..._.22COME_TO_YOUR_SENSES.21.22|HERE]] about A.I. sound spheres) which is created for a short moment when this weapon is fired
|-
|-
| <MinShootingDistance>
| <MinShootingDistance>
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| <FireSpreadLength>
| <FireSpreadLength>
| float
| float
| length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[Tricks_behind_Oni_A.I.#Combat_behavior_part_3:_.22They_see_me_shootin.27.2C_they_hatin.27....22|HERE]]); can be seen by *ai2_showfiringspreads=1* (180 for w1_tap, 150 for w2_sap, 120 for w4_psm)
| length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[AI#Combat_behavior_part_3:_.22They_see_me_shootin.27.2C_they_hatin.27....22|HERE]]); can be seen by *ai2_showfiringspreads=1* (180 for w1_tap, 150 for w2_sap, 120 for w4_psm)
|-
|-
| <FireSpreadWidth>
| <FireSpreadWidth>