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Paradox-01 (talk | contribs) m (+ yt vid RecoilAffectsAiming) |
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| <AISoundRadius> | | <AISoundRadius> | ||
| float | | float | ||
| weapon sound sphere radius; defines radius of the A.I. sound sphere (gunfire type, see [[ | | weapon sound sphere radius; defines radius of the A.I. sound sphere (gunfire type, see [[AI#Congitive_possiblities_of_A.I._characters_..._.22COME_TO_YOUR_SENSES.21.22|HERE]] about A.I. sound spheres) which is created for a short moment when this weapon is fired | ||
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| <MinShootingDistance> | | <MinShootingDistance> | ||
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| <FireSpreadLength> | | <FireSpreadLength> | ||
| float | | float | ||
| length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[ | | length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[AI#Combat_behavior_part_3:_.22They_see_me_shootin.27.2C_they_hatin.27....22|HERE]]); can be seen by *ai2_showfiringspreads=1* (180 for w1_tap, 150 for w2_sap, 120 for w4_psm) | ||
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| <FireSpreadWidth> | | <FireSpreadWidth> |