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XML:ONWC: Difference between revisions

m
side note: there was somehow an easier way to exchange/import geometry
m (link fixes)
m (side note: there was somehow an easier way to exchange/import geometry)
Line 102: Line 102:
: Automatic
: Automatic
: StunSwitcher
: StunSwitcher
:: if enemy is inside shooting distance (between min and max) and is knockdowned/stuned or blownupped, AI with this weapon switches to melee for a time specified in a *fight timer* field
:: if enemy is inside shooting distance (between min and max) and is knockdowned/stunned or blownupped, AI with this weapon switches to melee for a time specified in a *fight timer* field
: KnockdownSwitcher
: KnockdownSwitcher
:: if enemy is inside shooting distance (between min and max) and is knockdowned or blownupped, AI with this weapon switches to melee for a time specified in a *fight timer* field
:: if enemy is inside shooting distance (between min and max) and is knockdowned or blownupped, AI with this weapon switches to melee for a time specified in a *fight timer* field
Line 419: Line 419:
| number in frames for active firing mode (1st frame for activate); Used for w4_psm and w11_ba1
| number in frames for active firing mode (1st frame for activate); Used for w4_psm and w11_ba1
|-
|-
| <TriggeredBy>
|valign=top| <TriggeredBy>
| int16
|valign=top| int16
|
|
: 0 (particle is triggered by fire1)
: 0 (particle is triggered by fire1)
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