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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) (What does <Weight> do with <Permutation>? Is it like in TRAC's <Weight> for probability?) |
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: OSBD_newmusic_out.grp.oni (Links to the ending of the music - Optional) | : OSBD_newmusic_out.grp.oni (Links to the ending of the music - Optional) | ||
: SNDD_newmusic1.oni (The individual music files - Its best to break up the music into segments of perhaps 30 secs to a minute each - Oni may crash or become sluggish if you use a single file for the music -- EdT) (What are the limits? --[[User:Paradox-01|Paradox-01]]) | : SNDD_newmusic1.oni (The individual music files - Its best to break up the music into segments of perhaps 30 secs to a minute each - Oni may crash or become sluggish if you use a single file for the music -- EdT) (What are the limits? --[[User:Paradox-01|Paradox-01]]) | ||
Music parts between intro and outro are played in a random order. | |||
Why would Bungie have wanted random parts? I found it disturbing for a long time but now I think a fair guess can be made with the songs' purpose: giving fights more ''atmosphere''. Every player finishes the enemies in a different time: one wins in 2 minutes, the other in 6 minutes, etc. So 1) modular parts seem perfect to delay the outro part when it's necessary and 2) a random order adds more variety (making the loop less boring). | |||
grp files have a <Weight> tag under <Permutation>. [[wikipedia:Permutation|Permutation]] should have something to do how song parts get repeated. However, it's not clear what influence <Weight> has on the repetitions. | |||
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