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No change in size ,  16 April 2013
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(What does <Weight> do with <Permutation>? Is it like in TRAC's <Weight> for probability?)
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Music parts between intro and outro are played in a random order.
Music parts between intro and outro are played in a random order.


Why would Bungie have wanted random parts? I found it disturbing for a long time but now I think a fair guess can be made with the songs' purpose: giving fights more ''atmosphere''. Every player finishes the enemies in a different time: one wins in 2 minutes, the other in 6 minutes, etc. So 1) modular parts seem perfect to delay the outro part when it's necessary and 2) a random order adds more variety (making the loop less boring).
Why would Bungie have wanted random parts? A fair guess can be made with the songs' purpose: giving fights more ''atmosphere''. But every player finishes the enemies in a different time: one wins in 2 minutes, the other in 6 minutes, etc. So 1) modular parts seem perfect to delay the outro part when it's necessary and 2) a random order adds more variety (making the loop less boring).


grp files have a <Weight> tag under <Permutation>. [[wikipedia:Permutation|Permutation]] should have something to do how song parts get repeated. However, it's not clear what influence <Weight> has on the repetitions.
grp files have a <Weight> tag under <Permutation>. [[wikipedia:Permutation|Permutation]] should have something to do how music parts get repeated. However, it's not clear what influence <Weight> has on the repetitions. Is it like TRAC's <Weight> used for probability?




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