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m (think this is what you meant ;)) |
Paradox-01 (talk | contribs) m (making OFGA also green -- ps: thanks for the corrected on previous one) |
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|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]''' [[Image:Aqua Dot-Yellow.png]] | |'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]''' [[Image:Aqua Dot-Yellow.png]] | ||
: | : Particle (format version 3), also known as 3RAP and PART files. Particle are used as weapon's damage doer, decals and light effects. | ||
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|'''BINA/[[XML:BINA/SABD|SABD]]''' [[Image:Aqua Dot-Yellow.png]] | |'''BINA/[[XML:BINA/SABD|SABD]]''' [[Image:Aqua Dot-Yellow.png]] | ||
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:Object Animation. Yes, used by objects but also for moving characters and cutsceen cams. | :Object Animation. Yes, used by objects but also for moving characters and cutsceen cams. | ||
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|'''[[XML:OFGA|OFGA]]''' [[Image:Aqua Dot- | |'''[[XML:OFGA|OFGA]]''' [[Image:Aqua Dot-Green.png]] | ||
:Object Furniture Geometry Array. Used to import objects with no functions. (Door, consoles, etc. becomes imported by their [[#OBJC|object collections]]. See [[XML:ONLV|ONLV]] for more information.) | :Object Furniture Geometry Array. Used to import objects with no functions. (Door, consoles, etc. becomes imported by their [[#OBJC|object collections]]. See [[XML:ONLV|ONLV]] for more information.) | ||
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