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BSL:BFW Scripting Language: Difference between revisions

code pieces: follow me (events / player orders)
(this really is what it stands for, ungainly though it is, so we might as well be consistent with our own article title)
(code pieces: follow me (events / player orders))
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==Code pieces==
==Code pieces==
 
===Character setup===
  # an old but useful character setup function by geyser
  # an old but useful character setup function by geyser
  func '''SpawnNameFlagHealthReset'''(string n, int f, int h, int r){
  func '''SpawnNameFlagHealthReset'''(string n, int f, int h, int r){
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     SpawnNameFlagHealthReset A_S1 24
     SpawnNameFlagHealthReset A_S1 24
  }  
  }  
===Follow me===
var bool follow_me = 1;
### begin of the journey
func follow_me_TV
{
fork follow
}
func follow
{
if (follow_me eq 1)
{
ai2_spawn charname
chr_lock_active charname
ai2_followme charname
ai2_setmovementmode charname run
sleep 180
fork follow
}
}
### events
func dont_follow_me_TV_enter
{
follow_me = 0
}
func dont_follow_me_TV_extit
{
follow_me = 1
fork follow
}
### player orders
func main
{
# ...
fork do_follow_me
fork dont_follow_me
}
func do_follow_me
{
chr_wait_animation 0 ORDERbk_fw_kick
follow_me = 1
follow
# for the case he/she is passive right now
ai2_passive charname 0
# sleep until anim finished
sleep 60
fork do_follow_me
}
func dont_follow_me
{
chr_wait_animation 0 ORDERbk_fw_punch
follow_me = 0
ai2_idle charname
# sleep until anim finished
sleep 60
fork dont_follow_me
}




[[Category:Bungie scripting language docs]]
[[Category:Bungie scripting language docs]]
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