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Paradox-01 (talk | contribs) m (use only one texture projection per object) |
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;More possible applications of env_show: | ;More possible applications of env_show: | ||
* ground/ceiling/objects for cutscenes that become partially destroyed | * ground/ceiling/objects for cutscenes that become partially destroyed | ||
* destrucable walls [http://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim) | * destrucable walls [http://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim) | ||
* grids in front of ventilation shafts (a little door object could be an alternative) | |||
** at the moment this can't be done because characters can't sneak under the top edge of the opening (the characters collision spheres are too big) | |||
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