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| '''A'''RGB formats are used for reflective textures. (A - Alpha; R - Red; G - Green; B - Blue) | | '''A'''RGB formats are used for reflective textures. (A - Alpha; R - Red; G - Green; B - Blue) | ||
ARGB8888 can be used only if you use an updated engine (which comes with AE). (Mac users | ARGB8888 can be used only if you use an updated engine (which comes with AE). (Oni running on a modern Intel Mac uses the same texture format as Windows Oni, but users of older PowerPC Macs will need to [http://oni.bungie.org/community/forum/viewtopic.php?pid=29967#p29967 swap the color channels] of a texture or else it will appear inverted.) | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" |