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__TOC__ | __TOC__ | ||
=== | ===Export=== | ||
TRAM files can be extracted '''A) as pure xml''' files or combined '''B) as xml and dae''' files. | TRAM files can be extracted '''A) as pure xml''' files or combined '''B) as xml and dae''' files. | ||
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==== | ====Via command line==== | ||
for single file export | for single file export | ||
onisplit -extract:xml output_path -anim-body:path_to\TRBS_or_ONCCname.oni path_to\TRAMname.oni | onisplit -extract:xml output_path -anim-body:path_to\TRBS_or_ONCCname.oni path_to\TRAMname.oni | ||
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==== | ====Via Vago==== | ||
<!--[[Image:Vago_xml_plus_dae_extraction.png|thumb|200px|right|combined extraction of dae and xml]]--> | <!--[[Image:Vago_xml_plus_dae_extraction.png|thumb|200px|right|combined extraction of dae and xml]]--> | ||
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==== | ====Via Simple OniSplit GUI==== | ||
There was a long standing problem with ONCC-TRAM-combined files whereby the textures will be missing.<br>With an older method you couldn't export non-native TRAM which meant to the TRAM had to be registered in the TRAC the ONCC is using. | There was a long standing problem with ONCC-TRAM-combined files whereby the textures will be missing.<br>With an older method you couldn't export non-native TRAM which meant to the TRAM had to be registered in the TRAC the ONCC is using. | ||
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=== | ===Editing the actual animation=== | ||
You can load the dae file into an compatible editor. So far the community's favorite is Mod Tool. | You can load the dae file into an compatible editor. So far the community's favorite is Mod Tool. | ||
* For correct Mod Tool settings look [[Mod Tool#Animating|HERE]] | * For correct Mod Tool settings look [[Mod Tool#Animating|HERE]] | ||
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=== | ===Import=== | ||
==== | ====Revisited animations==== | ||
http://oni.bungie.org/forum/viewtopic.php?id=1433 | http://oni.bungie.org/forum/viewtopic.php?id=1433 | ||
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==== | ====Total new animations==== | ||
<s>Coming soon.</s> | <s>Coming soon.</s> | ||
=== | ===File structure=== | ||
TRAM | TRAM | ||
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=== | ===List of tags, types, and flags=== | ||
Use the search function of your web browser to quickly find a tag. | Use the search function of your web browser to quickly find a tag. | ||
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=== | ===Extents and XML=== | ||
Ever wondered how comes Artificial Intelligence can recognize incoming attack and block or dodge? Extents ( found out by Geyser and fully uncovered by Neo ) are the key. | Ever wondered how comes Artificial Intelligence can recognize incoming attack and block or dodge? Extents ( found out by Geyser and fully uncovered by Neo ) are the key. | ||
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=== | ===Adding colorful trails=== | ||
Open the xml formated TRAM and search for the "Particles" tag and insert your code. | Open the xml formated TRAM and search for the "Particles" tag and insert your code. | ||
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== | ==Fw throws== | ||
Situation: you load two chars into Mod Tools and rotate (+/-180°) the throw target char because you want them to stand face to face. When you are done animating, the target animation would need to be reversed again: multiplying the velocities with -1, also the rotation needs a tweak. So far it looks like you need *(-1) for the x rotation and -/+180° (depending on your initial change) for the y rotation. | Situation: you load two chars into Mod Tools and rotate (+/-180°) the throw target char because you want them to stand face to face. When you are done animating, the target animation would need to be reversed again: multiplying the velocities with -1, also the rotation needs a tweak. So far it looks like you need *(-1) for the x rotation and -/+180° (depending on your initial change) for the y rotation. | ||
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== | ==A look on run move complex== | ||
Example on Striker's moves, meant as illustration for "what would be needed for new run trams". | Example on Striker's moves, meant as illustration for "what would be needed for new run trams". | ||
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Here are all the known unused animations. These could be reintegrated/recycled/whatever.... | Here are all the known unused animations. These could be reintegrated/recycled/whatever.... | ||
=== | ===From the original game=== | ||
* KONOKOconsole_punch what the name says | * KONOKOconsole_punch what the name says | ||
* KONOKOlev3_intro looks like she was placing something (bomb?) and then running away | * KONOKOlev3_intro looks like she was placing something (bomb?) and then running away | ||
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* THUGlev1_direct thug probably directing a truck driver | * THUGlev1_direct thug probably directing a truck driver | ||
=== | ===From modders=== | ||
Following files are available in DAE (and maybe ONI format). | Following files are available in DAE (and maybe ONI format). | ||
{| border=0 cellspacing=20 cellpadding=0 style="float:right" | {| border=0 cellspacing=20 cellpadding=0 style="float:right" |
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