OBD talk:M3GM: Difference between revisions

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::[[User:Geyser|geyser]] 19:30, 30 January 2007 (CET)
::[[User:Geyser|geyser]] 19:30, 30 January 2007 (CET)
::As for the first VCRA: they are vertex normals (basically, averages of the face normals for the adjacent faces). Normalized.
::As for the first VCRA: they are vertex normals (basically, averages of the face normals for the adjacent faces). Normalized.
:::Oni (OpenGL) uses them for [http://en.wikipedia.org/wiki/Gouraud_shading Gouraud shading].
:::Oni (OpenGL) uses them for [[wikipedia:Gouraud_shading|Gouraud shading]].
::;geyser
::;geyser
:I'm not sure why so many entries are necessary for the PNTA and the first VCRA. To fix vertex lighting?
:I'm not sure why so many entries are necessary for the PNTA and the first VCRA. To fix vertex lighting?
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