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Note the double ".aif" suffix applied to the outputted files. This is necessary due to Oni's sounds possessing a ".aif" suffix as part of their <u>actual resource names</u> (even the WAV-encoded Windows sounds). So if you import them with a name like "SNDDgears.aif", the file suffix gets changed to ".oni" upon import, and you end up with a resource simply titled "SNDDgears" in-game. Oni will be looking for a sound titled "SNDDgears.aif", and won't find it. Hence, we title the AIFF file "SNDDgears.aif.aif" so that OniSplit yields "SNDDgears.aif.oni" upon importing, which in turn produces the resource named "SNDDgears.aif" that Oni desires. | Note the double ".aif" suffix applied to the outputted files. This is necessary due to Oni's sounds possessing a ".aif" suffix as part of their <u>actual resource names</u> (even the WAV-encoded Windows sounds). So if you import them with a name like "SNDDgears.aif", the file suffix gets changed to ".oni" upon import, and you end up with a resource simply titled "SNDDgears" in-game. Oni will be looking for a sound titled "SNDDgears.aif", and won't find it. Hence, we title the AIFF file "SNDDgears.aif.aif" so that OniSplit yields "SNDDgears.aif.oni" upon importing, which in turn produces the resource named "SNDDgears.aif" that Oni desires. | ||
If you're using Windows, you may find out that your newly-converted '''ima4''' AIF files are always '''completely broken''' when played. This does not mean the files themselves are broken - they will actually play on Macs, but not on Windows, despite being converted on it. Reason why this happens remains to be investigated. | |||
==Oni file creation== | ==Oni file creation== |
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