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:::Is there a way to modify a particle so that it could look like the blade of a light saber?  Useless in game, but eye candy for the trailer [[User:EdT|EdT]] 17:07, 15 August 2008 (CEST)
:::Is there a way to modify a particle so that it could look like the blade of a light saber?  Useless in game, but eye candy for the trailer [[User:EdT|EdT]] 17:07, 15 August 2008 (CEST)
::::I've too less experience in general and no in weapon editing at all, so guesses is all I can give you.
::::I've too less experience in general and no in weapon editing at all, so guesses is all I can give you.
::::Weapons (like plasma rifle) have particle attached which marks that these weapons are loaded. I think it will be easier to use these fixed instead of firing particle. It should be possible to modify/exchange one of these particle and to remove the rest. Are they listed in the ONWC ? Now I would extract h2h_ninflash_p02 (xml format). It use a texture called h2h_streak. The texture is not big which means that h2h_ninflash_p02 [http://i305.photobucket.com/albums/nn207/unknownfuture/sreenshots/violet_flash.jpg determines how it is scaled]. Try to reduce it to one streak. I hope Gumby or OniRulz can tell you more about weapon particle. --[[User:Paradox-01|Paradox-01]] 18:19, 15 August 2008 (CEST)
[[file:H2H_particle_violet_flash.jpg|thumb]]
::::Weapons (like plasma rifle) have particle attached which marks that these weapons are loaded. I think it will be easier to use these fixed instead of firing particle. It should be possible to modify/exchange one of these particle and to remove the rest. Are they listed in the ONWC ? Now I would extract h2h_ninflash_p02 (xml format). It use a texture called h2h_streak. The texture is not big which means that h2h_ninflash_p02 determines how it is scaled. Try to reduce it to one streak. I hope Gumby or OniRulz can tell you more about weapon particle. --[[User:Paradox-01|Paradox-01]] 18:19, 15 August 2008 (CEST)
::::# You could model the blade of the lightsaber, and have it attach itself to the weapon as a particle
::::# You could model the blade of the lightsaber, and have it attach itself to the weapon as a particle
::::# You could have a stream of particles come out of the hilt and disappear, either using lensflares, contrails, or both. Not the most fun of ideas to plan, but viable, and maybe even look nicer in the end (and imitate what a lightsaber actually does if the particles pingponged :P)
::::# You could have a stream of particles come out of the hilt and disappear, either using lensflares, contrails, or both. Not the most fun of ideas to plan, but viable, and maybe even look nicer in the end (and imitate what a lightsaber actually does if the particles pingponged :P)
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