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User talk:ONIrules: Difference between revisions

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Look how Bungie UV mapped the weapon. Highly detailed. My texture is just simply plain. Plus my plasma rifle can't be mapped correctly with the ripped texture.
Look how Bungie UV mapped the weapon. Highly detailed. My texture is just simply plain. Plus my plasma rifle can't be mapped correctly with the ripped texture.
:;ONIrules
:;ONIrules
:In this case, NO, there was ''no'' "skilled modeler" - except from Bungie's Halo team. That 1000-triangle mesh of yours (I assume it is from [http://sketchup.google.com/3dwarehouse/details?mid=837b929c0e1e600495ff232cd38210b4 HERE]?) was ''definitely'' ripped from Halo:CombatEvolved. However, the UVs were not ripped properly, or they were discarded after the mesh was ripped. So, indeed, that <<<GUN3Y>>> guy "had" to use a H:CE screenshot as a texture, projected sideways onto the mesh: that's "Scarab000.png". About "Real000.png", I'm not sure what the story of that texture is, but I assume you used [http://sketchup.google.com/3dwarehouse/details?mid=1b95ba95fbde8c64fcace4d823343363 THIS] (which, with all due respect to Birdman, looks like little more than an accurate Halo 2 rip), took a sideways screenshot of it and slapped that screenshot onto the (ripped) H:CE mesh you got from <<<GUN3Y>>>... which is bad, because the profiles of the two guns don't match very well, do they?
:In this case, NO, there was ''no'' "skilled modeler" - except from Bungie's Halo team. That 1000-triangle mesh of yours (I assume it is from [https://3dwarehouse.sketchup.com/model/837b929c0e1e600495ff232cd38210b4/halo-plasma-rifle HERE]?) was ''definitely'' ripped from Halo:CombatEvolved. However, the UVs were not ripped properly, or they were discarded after the mesh was ripped. So, indeed, that <<<GUN3Y>>> guy "had" to use a H:CE screenshot as a texture, projected sideways onto the mesh: that's "Scarab000.png". About "Real000.png", I'm not sure what the story of that texture is, but I assume you used [https://3dwarehouse.sketchup.com/model/1b95ba95fbde8c64fcace4d823343363/Textured-Plasma-Rifle THIS] (which, with all due respect to Birdman, looks like little more than an accurate Halo 2 rip), took a sideways screenshot of it and slapped that screenshot onto the (ripped) H:CE mesh you got from <<<GUN3Y>>>... which is bad, because the profiles of the two guns don't match very well, do they?
:Take a look at a model ripped from H:CE and you'll see it has the exact same 1010 triangles as the one you have imported into Oni (plus 19 extra triangles for the support of the glowing decal); I have no idea where you got the 2000-poly model from (Halo 2, maybe?). If you use a recent version of the ripping tools such as [http://web.archive.org/web/20200119112157/http://ghost.halomaps.org/bluestreak/gbxmodel/ THIS], the UVs of the H:CE gun will be exported properly and you'll have a model that is properly textured. What I don't understand at all is: since you're using ripped meshes anyway, why is it "better" ''not'' to use accurate UVs and textures as well? Such half-rips are even more of an offense to Bungie than rips, in my opinion, because the assets, although stolen, ultimately look like crap. You steal perfectly good stuff and then you make it look like crap: tell me, what's the point? ^_^
:Take a look at a model ripped from H:CE and you'll see it has the exact same 1010 triangles as the one you have imported into Oni (plus 19 extra triangles for the support of the glowing decal); I have no idea where you got the 2000-poly model from (Halo 2, maybe?). If you use a recent version of the ripping tools such as [http://web.archive.org/web/20200119112157/http://ghost.halomaps.org/bluestreak/gbxmodel/ THIS], the UVs of the H:CE gun will be exported properly and you'll have a model that is properly textured. What I don't understand at all is: since you're using ripped meshes anyway, why is it "better" ''not'' to use accurate UVs and textures as well? Such half-rips are even more of an offense to Bungie than rips, in my opinion, because the assets, although stolen, ultimately look like crap. You steal perfectly good stuff and then you make it look like crap: tell me, what's the point? ^_^
:Just to make things clear: I am ''not'' mad at you, especially if you have been under the (wrong) impression that the mesh you are using is not a ripped asset. I just don't understand why it makes sense to use Halo guns in Oni that are "crapified on purpose": it does less credit to the originals, IMO, so it's worse than "stealing accurately". I also don't understand what's the point of dumping lots of Halo content into Oni: it was nice to experiment with the importing pipeline for a while, OK, now how about something original and creative? if you want Halo stuff to make "cameo appearances" in Oni, maybe we should try and make those "cameos" look more natural? otherwise, you're just throwing stuff into Oni that doesn't belong there, and never will. Halo stuff is Halo stuff, and I agree it's cool - in Halo. But why is it cool to come across tons of Halo stuff in Oni? tell me...
:Just to make things clear: I am ''not'' mad at you, especially if you have been under the (wrong) impression that the mesh you are using is not a ripped asset. I just don't understand why it makes sense to use Halo guns in Oni that are "crapified on purpose": it does less credit to the originals, IMO, so it's worse than "stealing accurately". I also don't understand what's the point of dumping lots of Halo content into Oni: it was nice to experiment with the importing pipeline for a while, OK, now how about something original and creative? if you want Halo stuff to make "cameo appearances" in Oni, maybe we should try and make those "cameos" look more natural? otherwise, you're just throwing stuff into Oni that doesn't belong there, and never will. Halo stuff is Halo stuff, and I agree it's cool - in Halo. But why is it cool to come across tons of Halo stuff in Oni? tell me...
::[[User:Geyser|geyser]] 02:49, 8 November 2008 (CET)
::[[User:Geyser|geyser]] 02:49, 8 November 2008 (CET)