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Combat moves: Difference between revisions

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==JUMP combos==
{| border="1" cellpadding="5" cellspacing="0"
!Keys\TRAM
!KONCOM
!COMCOM
!STRCOM
!NINCOM
!TANCOM
!ELICOM
!REDCOM
!THUCOM
!MURCOM
!MUTCOM
!TCTCOM
|-
!align="left" colspan="12" style="background:yellow"|PUNCH
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!J, P
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!↑... J, P
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|-
!align="left" colspan="12" style="background:yellow"|KICK
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!align="left" colspan="12" style="background:yellow"|FLIP
|}
|}


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=="Getup" punches and kicks==
==RUN combos==
{| border="1" cellpadding="5" cellspacing="0"
!Keys\TRAM
!KONCOM
!COMCOM
!STRCOM
!NINCOM
!TANCOM
!ELICOM
!REDCOM
!THUCOM
!MURCOM
!MUTCOM
!TCTCOM
|-
! align="left" colspan="12" style="background:yellow"|LYING FACE UP
|-
!P
|getup_kick_fw2
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:lime"|= KONCOM
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!K
|getup_kick_fw
|getup_k_fw
|getup_kick_fw
|getup_kick_fw
|style="background:lime"|getup_kick_fw<br>= STRCOM '''(1)'''
|getup_kick_fw
|style="background:lime"|= KONCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= STRCOM
|-
!K+&#8595;
|getup_kick_bk
|getup_k_bk
|getup_kick_bk
|getup_kick_bk
|style="background:lime"|= COMCOM<br>= STRCOM '''(2)'''
|style="background:lime"|= STRCOM
|style="background:lime"|= KONCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= STRCOM
|-
! align="left" colspan="12" style="background:yellow"|LYING FACE DOWN
|-
!P
|getupfront_p_fw
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:lime"|= KONCOM
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!K
|getupfront_k_fw
|style="background:lime"|= STRCOM
|getupfront_fw_k
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= KONCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|-
!K+&#8595;
|getupfront_k_bk
|style="background:lime"|= STRCOM
|getupfront_bk_k
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= KONCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|}
'''TANCOM :'''
#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
 
 
==Running combos==
{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing="0"
!Keys\TRAM
!Keys\TRAM
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#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.
==JUMP combos==
{| border="1" cellpadding="5" cellspacing="0"
!Keys\TRAM
!KONCOM
!COMCOM
!STRCOM
!NINCOM
!TANCOM
!ELICOM
!REDCOM
!THUCOM
!MURCOM
!MUTCOM
!TCTCOM
|-
!align="left" colspan="12" style="background:yellow"|PUNCH
|-
!J, P
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!&#8593;... J, P
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|-
!align="left" colspan="12" style="background:yellow"|KICK
|-
!align="left" colspan="12" style="background:yellow"|FLIP
|}
=="Getup" punches and kicks==
{| border="1" cellpadding="5" cellspacing="0"
!Keys\TRAM
!KONCOM
!COMCOM
!STRCOM
!NINCOM
!TANCOM
!ELICOM
!REDCOM
!THUCOM
!MURCOM
!MUTCOM
!TCTCOM
|-
! align="left" colspan="12" style="background:yellow"|LYING FACE UP
|-
!P
|getup_kick_fw2
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:lime"|= KONCOM
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!K
|getup_kick_fw
|getup_k_fw
|getup_kick_fw
|getup_kick_fw
|style="background:lime"|getup_kick_fw<br>= STRCOM '''(1)'''
|getup_kick_fw
|style="background:lime"|= KONCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= STRCOM
|-
!K+&#8595;
|getup_kick_bk
|getup_k_bk
|getup_kick_bk
|getup_kick_bk
|style="background:lime"|= COMCOM<br>= STRCOM '''(2)'''
|style="background:lime"|= STRCOM
|style="background:lime"|= KONCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= STRCOM
|-
! align="left" colspan="12" style="background:yellow"|LYING FACE DOWN
|-
!P
|getupfront_p_fw
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:lime"|= KONCOM
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!K
|getupfront_k_fw
|style="background:lime"|= STRCOM
|getupfront_fw_k
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= KONCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|-
!K+&#8595;
|getupfront_k_bk
|style="background:lime"|= STRCOM
|getupfront_bk_k
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= KONCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|}
'''TANCOM :'''
#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')