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== | ==RUN combos== | ||
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
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#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | #The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | ||
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. | #'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. | ||
==JUMP combos== | |||
{| border="1" cellpadding="5" cellspacing="0" | |||
!Keys\TRAM | |||
!KONCOM | |||
!COMCOM | |||
!STRCOM | |||
!NINCOM | |||
!TANCOM | |||
!ELICOM | |||
!REDCOM | |||
!THUCOM | |||
!MURCOM | |||
!MUTCOM | |||
!TCTCOM | |||
|- | |||
!align="left" colspan="12" style="background:yellow"|PUNCH | |||
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!J, P | |||
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!↑... J, P | |||
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!align="left" colspan="12" style="background:yellow"|KICK | |||
|- | |||
!align="left" colspan="12" style="background:yellow"|FLIP | |||
|} | |||
=="Getup" punches and kicks== | |||
{| border="1" cellpadding="5" cellspacing="0" | |||
!Keys\TRAM | |||
!KONCOM | |||
!COMCOM | |||
!STRCOM | |||
!NINCOM | |||
!TANCOM | |||
!ELICOM | |||
!REDCOM | |||
!THUCOM | |||
!MURCOM | |||
!MUTCOM | |||
!TCTCOM | |||
|- | |||
! align="left" colspan="12" style="background:yellow"|LYING FACE UP | |||
|- | |||
!P | |||
|getup_kick_fw2 | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:lime"|= KONCOM | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|- | |||
!K | |||
|getup_kick_fw | |||
|getup_k_fw | |||
|getup_kick_fw | |||
|getup_kick_fw | |||
|style="background:lime"|getup_kick_fw<br>= STRCOM '''(1)''' | |||
|getup_kick_fw | |||
|style="background:lime"|= KONCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= STRCOM | |||
|- | |||
!K+↓ | |||
|getup_kick_bk | |||
|getup_k_bk | |||
|getup_kick_bk | |||
|getup_kick_bk | |||
|style="background:lime"|= COMCOM<br>= STRCOM '''(2)''' | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= KONCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= STRCOM | |||
|- | |||
! align="left" colspan="12" style="background:yellow"|LYING FACE DOWN | |||
|- | |||
!P | |||
|getupfront_p_fw | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:lime"|= KONCOM | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|- | |||
!K | |||
|getupfront_k_fw | |||
|style="background:lime"|= STRCOM | |||
|getupfront_fw_k | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= KONCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|- | |||
!K+↓ | |||
|getupfront_k_bk | |||
|style="background:lime"|= STRCOM | |||
|getupfront_bk_k | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= KONCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|style="background:lime"|= STRCOM | |||
|} | |||
'''TANCOM :''' | |||
#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''') | |||
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''') | |||