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New levels: Difference between revisions

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changing link from http->https
m (Photoshare is kaput; replaced those links with Internet Archive snapshots, except for one that had none of its images saved by the IA, which I've marked as a dead link)
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[[File:NoGlass_Import_Test_1.jpg|200px]]
[[File:NoGlass_Import_Test_1.jpg|200px]]
;Exhibition hall (seen above)
;Exhibition hall (seen above)
:http://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449
:https://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449
:http://web.archive.org/web/20190322060419/http://photoshare.ru/album9528.html
:http://web.archive.org/web/20190322060419/http://photoshare.ru/album9528.html
:http://geyser.oni2.net/edition/levels/andreika/
:http://geyser.oni2.net/edition/levels/andreika/
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==Test level==
==Test level==
A month ago we have gotten our hands on some stuff created by an architect from Russia ([http://web.archive.org/web/20130601222919/http://photoshare.ru/user/karasevarchi HERE] is his portfolio). The item we are focusing on right now is [http://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449 THIS] (the only item shared by the author on Turbosquid, and the one that got our attention in the first place). Of course it will take Forever(TM) before it is Oni-ready, but at least we are now at a stage where we have imported completely new level geometry and viewed it in OniBrowser ([http://geyser.oni2.net/edition/levels/andreika/imported.png HERE]; monochrome is just a temporary substitute for actual textures and vertex shading).
A month ago we have gotten our hands on some stuff created by an architect from Russia ([http://web.archive.org/web/20130601222919/http://photoshare.ru/user/karasevarchi HERE] is his portfolio). The item we are focusing on right now is [https://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449 THIS] (the only item shared by the author on Turbosquid, and the one that got our attention in the first place). Of course it will take Forever(TM) before it is Oni-ready, but at least we are now at a stage where we have imported completely new level geometry and viewed it in OniBrowser ([http://geyser.oni2.net/edition/levels/andreika/imported.png HERE]; monochrome is just a temporary substitute for actual textures and vertex shading).


If you want to get a feel for architecture modeling (be warned, it requires patience and precision), you can have a look at some work-in-progress COLLADA files:
If you want to get a feel for architecture modeling (be warned, it requires patience and precision), you can have a look at some work-in-progress COLLADA files:
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