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=={{C|0}}== | =={{C|0}}== | ||
''Related : [[Quotes/Consoles#{{C0}}|Consoles]] [[Quotes/Moves|Moves]]'' | ''Related : [[Quotes/Consoles#{{C0}}|Consoles]] [[Quotes/Moves|Moves]]'' | ||
;Generic praise (subtitled) | |||
:''The praise sounds are not grouped into random permutations, so each of them is unambiguously summoned (or not) from the training script.'' | |||
*00_01_01 Shinatama: Well done! | *00_01_01 Shinatama: Well done! | ||
*00_01_02 Shinatama: Good work! | *00_01_02 Shinatama: Good work! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | ||
*00_01_03 Shinatama: Good job! | *00_01_03 Shinatama: Good job! | ||
*00_01_04 Shinatama: Nice work! | *00_01_04 Shinatama: Nice work! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | ||
*00_01_05 Shinatama: Nice job! | *00_01_05 Shinatama: Nice job! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | ||
*00_01_06 Shinatama: That's great! | *00_01_06 Shinatama: That's great! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | ||
*00_01_07 Shinatama: That's super! | *00_01_07 Shinatama: That's super! | ||
*00_01_08 Shinatama: That's fine! | *00_01_08 Shinatama: That's fine! | ||
*00_01_09 Shinatama: Super! | *00_01_09 Shinatama: Super! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | ||
*00_01_10 Shinatama: Great! | *00_01_10 Shinatama: Great! | ||
*00_01_11 Shinatama: O.K.! | *00_01_11 Shinatama: O.K.! | ||
*00_01_12 Shinatama: Okay! | *00_01_12 Shinatama: Okay! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | ||
*00_01_13 Shinatama: You can do it! Keep trying! | ;Generic encourangement (subtitled) | ||
*00_01_14 Shinatama: Keep trying! | :''Also not randomized, the encouragement sounds are not used at all (the training ended up using more detailed/specific messages).'' | ||
*00_01_15 Shinatama: This can be tricky, but you can do it! | *00_01_13 Shinatama: You can do it! Keep trying! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | ||
*00_01_16 Shinatama: Just do your best! | *00_01_14 Shinatama: Keep trying! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | ||
*00_01_15 Shinatama: This can be tricky, but you can do it! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | |||
*00_01_16 Shinatama: Just do your best! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line''') | |||
''Lines 17 through 28 are objective prompts, listed [[#Shinatama prompts|HERE]].'' | |||
;Training sequence intro (subtitled) | |||
*00_01_29 Shinatama: Hi Konoko, It's me Shinatama! | *00_01_29 Shinatama: Hi Konoko, It's me Shinatama! | ||
*00_01_30 Shinatama: I've checked our neural link and it's working perfectly! | *00_01_30 Shinatama: I've checked our neural link and it's working perfectly! | ||
*00_01_31 Shinatama: I'm so excited. Commander Griffin has authorized us to run through TCTF training program beta 6! | *00_01_31 Shinatama: I'm so excited. Commander Griffin has authorized us to run through TCTF training program beta 6! | ||
*00_01_32 Shinatama: That means you're almost ready for field missions! | *00_01_32 Shinatama: That means you're almost ready for field missions! | ||
:''00_01_33 is used after 00_01_36'' | |||
*00_01_34 Shinatama: Are you ready to begin? Let's go! ''' | *00_01_34 Shinatama: Are you ready to begin? Let's go! ('''UNUSED; the OSBD and SNDD still exist''') | ||
;Training sequence core (no actual subtitles in Oni, except for 00_01_03) | |||
*00_01_35 Shinatama: First, let's begin with a few basic exercises. | *00_01_35 Shinatama: First, let's begin with a few basic exercises. | ||
:''Mouse and WASD training are not commented by Shinatama'' | |||
*00_01_36 Shinatama: We'll use the track for the DASH training sequence. | *00_01_36 Shinatama: We'll use the track for the DASH training sequence. | ||
*00_01_33 Shinatama: But before we begin, you'd better warm up. ('''subtitled, unlike the previous and following lines''') | |||
*00_01_37 Shinatama: That's it! You're dashing perfectly! | *00_01_37 Shinatama: That's it! You're dashing perfectly! | ||
*00_01_38 Shinatama: Dashing is the fastest way to run, but also the loudest. | *00_01_38 Shinatama: Dashing is the fastest way to run, but also the loudest. | ||
*00_01_39 Shinatama: That's not quite it. Watch your training displays. | *00_01_39 Shinatama: That's not quite it. Watch your training displays. ('''USED TO ENCOURAGE DASHING''') | ||
*00_01_40 Shinatama: When you're ready, go to the beginning of the perimeter track. | *00_01_40 Shinatama: When you're ready, go to the beginning of the perimeter track. ('''UNUSED; the OSBD and SNDD still exist, but a silent prompt is used instead''') | ||
*00_01_41 Shinatama: Now dash along the wall of the room until you reach the end of the track. | *00_01_41 Shinatama: Now dash along the wall of the room until you reach the end of the track. | ||
*00_01_42 Shinatama: Great! | *00_01_42 Shinatama: Great! (''N.B. Not the same "Great!" as 00_01_10. If the run was accurate but slow, a generic "O.K.! (00_01_11) is played instead'') | ||
*00_01_43 Shinatama: Good try, but you strayed from the track a little. The flashing lights will show you the parts you missed. | *00_01_43 Shinatama: Good try, but you strayed from the track a little. The flashing lights will show you the parts you missed. ('''USED IF YOU MISSED SOME PARTS''') | ||
*00_01_44 Shinatama: That completes our basic movement exercises. | *00_01_44 Shinatama: That completes our basic movement exercises. | ||
*00_01_45 Shinatama: If you want to review your basic movement techniques, go to the data console you passed during your track run. | *00_01_45 Shinatama: If you want to review your basic movement techniques, go to the data console you passed during your track run. | ||
:''00_01_46 and 00_01_47 are optional and occur slightly later'' | |||
*00_01_48 Shinatama: When you're ready, we can move to the next room. | |||
*00_01_49 Shinatama: Now we can practice some basic jumping techniques. | |||
:''The prompts for jumping are silent ones. A generic "That's fine!" (subtitled) is played after the first jump. | |||
:''The following two lines are played in sequence after you find the "secret" ammo.'' | |||
*00_01_46 Shinatama: Nice jumping! | *00_01_46 Shinatama: Nice jumping! | ||
*00_01_47 Shinatama: In the field, you can often find useful hidden items, like this ammunition clip. | *00_01_47 Shinatama: In the field, you can often find useful hidden items, like this ammunition clip. | ||
*00_01_50 Shinatama: When you're done practicing, jump up to the next room. | *00_01_50 Shinatama: When you're done practicing, jump up to the next room. | ||
:''A generic "Well done!" (subtitled) is played after you jump up to the next room.'' | |||
:''The prompt to crouch is a silent one. Fun fact: Karen and the robots are spawned "in the room below" as soon as you enter the crouching room, but do not start fighting until you crouch. So you can "jump up on the platform near the window" first, watch them for a while, and then crouch to activate the combat AI.'' | |||
*00_01_51 Shinatama: Sorry to interrupt you, Konoko, but I thought you might like to watch this. Another trainee is accessing one of the combat practice programs in the room below. Jump up on the platform near the window to watch. | *00_01_51 Shinatama: Sorry to interrupt you, Konoko, but I thought you might like to watch this. Another trainee is accessing one of the combat practice programs in the room below. Jump up on the platform near the window to watch. | ||
*00_01_52 Shinatama: Oh no, that wasn't supposed to happen! Oh, how horrible!! Poor Karen... um... maybe we should just move on. | *00_01_52 Shinatama: Oh no, that wasn't supposed to happen! Oh, how horrible!! Poor Karen... um... maybe we should just move on. ('''USED IF KAREN LOSES''') | ||
*00_01_53 Shinatama: Now we can practice some of those moves too. Let's start with sneaking. | *00_01_53 Shinatama: Now we can practice some of those moves too. Let's start with sneaking. ('''USED IF KAREN WINS''') | ||
*00_01_54 Shinatama: That was perfect! Now let's try some acrobatics. | *00_01_54 Shinatama: That was perfect! Now let's try some acrobatics. | ||
:''A generic "That's super!" (subtitled) is played after you're done trying some acrobatics (rolls, then cartwheel).'' | |||
*00_01_55 Shinatama: It's also important to learn how to slide. | *00_01_55 Shinatama: It's also important to learn how to slide. | ||
*00_01_56 Shinatama: Some enemies can be knocked down by sliding into their legs. | *00_01_56 Shinatama: Some enemies can be knocked down by sliding into their legs. | ||
*00_01_57 Shinatama: Let's practice by sliding under these moving laser sensors. | *00_01_57 Shinatama: Let's practice by sliding under these moving laser sensors. | ||
*00_01_59 Shinatama: Escape moves are a good way to avoid attacks when you're fighting. Don't forget to dodge when you're in trouble. | *00_01_59 Shinatama: Escape moves are a good way to avoid attacks when you're fighting. Don't forget to dodge when you're in trouble. | ||
:''The prompt to jump-flip is a silent one. A generic "Good job!" is played after you jump-flip.'' | |||
*00_01_60 Shinatama: You know, the jump-flip is also a great way to hit an opponent on the ground. Jump-flip and land on him, if you can. | *00_01_60 Shinatama: You know, the jump-flip is also a great way to hit an opponent on the ground. Jump-flip and land on him, if you can. | ||
*00_01_61 Shinatama: Try to jump-flip over the wall to the next training area. | *00_01_61 Shinatama: Try to jump-flip over the wall to the next training area. | ||
:''the following two lines are optional and are played only you suck at jump-flipping'' | |||
*00_01_62 Shinatama: Keep trying. Make sure you're moving toward the wall when you start your jump. | *00_01_62 Shinatama: Keep trying. Make sure you're moving toward the wall when you start your jump. | ||
*00_01_63 Shinatama: Don't worry, there will be plenty of time to practice your jump-flip later on. For now, just jump on the crate, and then jump to the next room. | *00_01_63 Shinatama: Don't worry, there will be plenty of time to practice your jump-flip later on. For now, just jump on the crate, and then jump to the next room. | ||
*00_01_64 Shinatama: Let's learn the basics of hand-to-hand combat. | *00_01_64 Shinatama: Let's learn the basics of hand-to-hand combat. | ||
:''the prompts for basic punches and kicks are silent ones'' | |||
*00_01_65 Shinatama: Try throwing two punches quickly. Start the second punch just before the first finishes. | *00_01_65 Shinatama: Try throwing two punches quickly. Start the second punch just before the first finishes. | ||
*00_01_66 Shinatama: The second punch was different from the first, wasn't it? This is the beginning of a combo attack. | *00_01_66 Shinatama: The second punch was different from the first, wasn't it? This is the beginning of a combo attack. | ||
*00_01_67 Shinatama: Combos link attacks together in a sequence. Some attack moves can only be done at the end of a combo. | *00_01_67 Shinatama: Combos link attacks together in a sequence. Some attack moves can only be done at the end of a combo. | ||
:''the prompt for Sledgehammer Heel (PPK combo) is a silent one'' | |||
*00_01_68 Shinatama: This combo is tricky. You have to start your second move just before the previous one ends. | *00_01_68 Shinatama: This combo is tricky. You have to start your second move just before the previous one ends. | ||
:''A generic "That's super!" (subtitled) is played after you do a PPK combo.'' | |||
*00_01_69 Shinatama: Try linking other attacks to discover different combo sequences. | *00_01_69 Shinatama: Try linking other attacks to discover different combo sequences. | ||
*00_01_70 Shinatama: Now you're ready to train with a sparring partner. | *00_01_70 Shinatama: Now you're ready to train with a sparring partner. | ||
*00_01_71 Shinatama: Let's proceed to the first combat training room. | *00_01_71 Shinatama: Let's proceed to the first combat training room. | ||
:''line 00_01_72 through 00_01_77 are used later, after 00_01_80 | |||
*00_01_77 Shinatama: Approach the training drone and practice your attacks. Don't worry, he won't fight back. | |||
*00_01_78 Shinatama: Now you're ready to learn about the most dangerous kind of attacks: throws. When you're ready, proceed to the next combat training room. | |||
*00_01_79 Shinatama: Throws are really easy to do. If you're close enough to an enemy when you attack, you can throw them. | |||
*00_01_80 Shinatama: Experiment to see how many throws you can do. | |||
*00_01_72 Shinatama: This training drone will help you learn about blocking attacks. | *00_01_72 Shinatama: This training drone will help you learn about blocking attacks. | ||
*00_01_73 Shinatama: See the border on the floor around the drone? When you step over the line, the drone will activate and start to attack you. | *00_01_73 Shinatama: See the border on the floor around the drone? When you step over the line, the drone will activate and start to attack you. | ||
Line 68: | Line 97: | ||
*00_01_75 Shinatama: You'll know that you blocked an attack if a blue flash appears. | *00_01_75 Shinatama: You'll know that you blocked an attack if a blue flash appears. | ||
*00_01_76 Shinatama: Be careful, Konoko! Some attacks are so powerful that they can stagger you even if you block them. Some super moves are so strong they can't be blocked at all! | *00_01_76 Shinatama: Be careful, Konoko! Some attacks are so powerful that they can stagger you even if you block them. Some super moves are so strong they can't be blocked at all! | ||
:''00_01_81 and 00_01_82 are used later, after 00_01_91 | |||
*00_01_83 Shinatama: When you're ready, proceed to the final combat training room, and you'll learn how to fire and reload weapons. | *00_01_83 Shinatama: When you're ready, proceed to the final combat training room, and you'll learn how to fire and reload weapons. | ||
*00_01_84 Shinatama: See the weapon on the table? It's the standard issue TCTF auto-pistol. Pick it up, and let's do some target practice. | *00_01_84 Shinatama: See the weapon on the table? It's the standard issue TCTF auto-pistol. Pick it up, and let's do some target practice. | ||
*00_01_85 Shinatama: There are targets on the stands at the far side of the room. Try to shoot them all out. | *00_01_85 Shinatama: There are targets on the stands at the far side of the room. Try to shoot them all out. | ||
:''00_01_86 actually occurs after 00_01_87 (you have to reload at least once before you shoot out all the targets)'' | |||
*00_01_87 Shinatama: Now that you've fired all your ammunition, let's practice reloading the auto-pistol. Pick up the ammo clips on the table. | |||
*00_01_86 Shinatama: Perfect! | *00_01_86 Shinatama: Perfect! | ||
*00_01_88 Shinatama: Let's try firing at some moving targets. Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up. | *00_01_88 Shinatama: Let's try firing at some moving targets. Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up. | ||
*00_01_89 Shinatama: I'll activate a training drone to walk up and down the firing range. Fire at it to disable it. | *00_01_89 Shinatama: I'll activate a training drone to walk up and down the firing range. Fire at it to disable it. | ||
*00_01_90 Shinatama: Good shooting! Now I'll activate one moving side to side. | *00_01_90 Shinatama: Good shooting! Now I'll activate one moving side to side. | ||
;Training sequence outro (partly subtitled) | |||
*00_01_91 Shinatama: You did it! Great job! Now that your basic training is complete you're ready to take on your first mission. I'm sure Commander Griffin will be very pleased with your performance. | *00_01_91 Shinatama: You did it! Great job! Now that your basic training is complete you're ready to take on your first mission. I'm sure Commander Griffin will be very pleased with your performance. | ||
*00_01_81 Shinatama: Don't worry Konoko, there's a lot to remember, but you'll always have your Data Comlink to help you if you need it. ('''not subtitled''') | |||
*00_01_82 Shinatama: Your comlink stores lots of information about weapons, items, and mission objectives. It also has a help feature, and even a diary built right in. ('''not subtitled''') | |||
=={{C|1}}== | =={{C|1}}== |