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:: Mai X, you mean you have a vanilla Onisplit and an modified '''oni.exe''' from geyser? | :: Mai X, you mean you have a vanilla Onisplit and an modified '''oni.exe''' from geyser? | ||
:: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with <code>-create:level</code>) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot.--[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021 | :: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with <code>-create:level</code>) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot.--[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021 | ||
[[image:AKEV_core_texture_512x499_imported_via_create_level_command_onisplit_0_99_9_2.jpg|thumb|Color-wise this was supposed to look like this... [[ | [[image:AKEV_core_texture_512x499_imported_via_create_level_command_onisplit_0_99_9_2.jpg|thumb|Color-wise this was supposed to look like this... [[Image:Guido - Rendezvous.jpg|thumb]]]] | ||
:::Same problem with 0.9.99.0. Actually two things happen. | :::Same problem with 0.9.99.0. Actually two things happen. | ||
:::# OniSplit converts 512x499 to 512x256 if -create:level is used. | :::# OniSplit converts 512x499 to 512x256 if -create:level is used. | ||
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Let me explain the situation in more detail so we all are "on the same page". | Let me explain the situation in more detail so we all are "on the same page". | ||
This is a trimmed example | This is a trimmed example (code) of a level import with <code>onisplit -create:level outputPath inputPath/lab.xml</code> | ||
* http://mods.oni2.net/node/299 | * http://mods.oni2.net/node/299 | ||
: lab.xml | : lab.xml | ||
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You should check the source code of OniSplit that handles the automatic scaling of non-p.o.t textures when -create:level is used. | You should check the source code of OniSplit that handles the automatic scaling of non-p.o.t textures when -create:level is used. | ||
'''-create:level is such a great feature for the modding community''' and should be made bug-free. Also: only tga, jpg, png can be used for the AKEV core and -create:level combination. | '''-create:level is such a great feature for the modding community''' and should be made bug-free. Also: only tga, jpg, png can be used for the AKEV core geometry and -create:level combination. | ||
I hope we are on the same page now :) | I hope we are on the same page now :) | ||
:--[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 22:32, 31 October 2021 (CET) | :--[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 22:32, 31 October 2021 (CET) |