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m (→Splashscreens: typo) |
m (→Pause screen elements: typo) |
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*DPge'''lev_##_pg_##''' are stored in level0_Final only (similar to ONLDs). | *DPge'''lev_##_pg_##''' are stored in level0_Final only (similar to ONLDs). | ||
*OPge'''level#_*''' are stored per-chapter, with unique, non-conflicting names. | *OPge'''level#_*''' are stored per-chapter, with unique, non-conflicting names. | ||
*WPge ( | *WPge (ten files, one per weapon) are stored in level0_Final. | ||
*IPge for all item types except [[LSI]]s are stored in level0_Final: that's IPge'''ammo_ballistic''', IPge'''ammo_energy''', IPge'''hypo''', IPge'''invisibility''' and IPge'''shield'''. | *IPge for all item types except [[LSI]]s are stored in level0_Final: that's IPge'''ammo_ballistic''', IPge'''ammo_energy''', IPge'''hypo''', IPge'''invisibility''' and IPge'''shield'''. | ||
Level-specific items (LSIs) are stored in their respective levels | Level-specific items (LSIs) are stored in their respective levels | ||
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Bottom line: all of the pause menu elements are subject to localization, and none of them are duplicated across levels. | Bottom line: all of the pause menu elements are subject to localization, and none of them are duplicated across levels. | ||
===Menus and dialogs=== | ===Menus and dialogs=== | ||
All the UI interface elements (apart from some pause-screen pages) reside in level0_Final, stored as WMDD, WMM_ and WMMB. Some complementary WMDDs and WMM_s can be found in level0_Tools. | All the UI interface elements (apart from some pause-screen pages) reside in level0_Final, stored as WMDD, WMM_ and WMMB. Some complementary WMDDs and WMM_s can be found in level0_Tools. |