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OBD:Localization: Difference between revisions

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*DPge'''lev_##_pg_##''' are stored in level0_Final only (similar to ONLDs).
*DPge'''lev_##_pg_##''' are stored in level0_Final only (similar to ONLDs).
*OPge'''level#_*''' are stored per-chapter, with unique, non-conflicting names.
*OPge'''level#_*''' are stored per-chapter, with unique, non-conflicting names.
*WPge (tew files, one per weapon) are stored in level0_Final.
*WPge (ten files, one per weapon) are stored in level0_Final.
*IPge for all item types except [[LSI]]s are stored in level0_Final: that's IPge'''ammo_ballistic''', IPge'''ammo_energy''', IPge'''hypo''', IPge'''invisibility''' and IPge'''shield'''.
*IPge for all item types except [[LSI]]s are stored in level0_Final: that's IPge'''ammo_ballistic''', IPge'''ammo_energy''', IPge'''hypo''', IPge'''invisibility''' and IPge'''shield'''.
Level-specific items (LSIs) are stored in their respective levels
Level-specific items (LSIs) are stored in their respective levels
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Bottom line: all of the pause menu elements are subject to localization, and none of them are duplicated across levels.
Bottom line: all of the pause menu elements are subject to localization, and none of them are duplicated across levels.
===Menus and dialogs===
===Menus and dialogs===
All the UI interface elements (apart from some pause-screen pages) reside in level0_Final, stored as WMDD, WMM_ and WMMB. Some complementary WMDDs and WMM_s can be found in level0_Tools.
All the UI interface elements (apart from some pause-screen pages) reside in level0_Final, stored as WMDD, WMM_ and WMMB. Some complementary WMDDs and WMM_s can be found in level0_Tools.