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OBD:Localization: Difference between revisions

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m (→‎Pain sounds: typo etc)
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;Fun fact too
;Fun fact too
:"Ninjabots" are bundled with the full set of Ninja pain sounds, but use only a few of them (the ones that sounds least human). This is easily overlooked by localization teams, who can overdub Ninja pain vocalizations in a somewhat generic way, possibly ending up with ninjabots that sound "too human".
:"Ninjabots" are bundled with the full set of Ninja pain sounds, but use only a few of them (the ones that sound least human). This is easily overlooked by localization teams, who can overdub Ninja pain vocalizations in a somewhat generic way, possibly ending up with ninjabots that sound "too human".


;Discrepancies across levels
;Discrepancies across levels
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;General note
;General note
:Some categories have no pain sounds of their own (e.g. "thugs") and use those or other characters (e.g. Striker pain sounds). This sounds more or less OK in Oni, where care was taken to have the two characters voiced by the same or otherwise similar voice actor, but localization teams can overlook this, ending up with characters' pain sounds that are vastly different from their spoken vocalizations. Then again, many localization teams don't bother with pain sounds at all, and only translate actual speech.
:Some categories have no pain sounds of their own (e.g. "thugs") and use those or other characters (e.g. Striker pain sounds). This sounds more or less OK in Oni, where care was taken to have the two characters voiced by the same or otherwise similar voice actor, but localization teams can overlook this, ending up with characters' pain sounds that are vastly different from their spoken vocalizations. Then again, many localization teams don't bother with pain sounds at all, and only translate actual speech, so the same problem can occur for any character, not just those that don't have their own pain sounds.


===NPC interaction===
===NPC interaction===