18,700
edits
m (→Musashi Manufacturing Plant: not sure why we've never used that image here) |
m (images with uppercase suffixes are now lowercase) |
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{| style="width:650px" | {| style="width:650px" | ||
|+'''The room with the "engines of evil"''' | |+'''The room with the "engines of evil"''' | ||
|[[Image:ManPlant11. | |[[Image:ManPlant11.jpg|320px]] | ||
|[[Image:ManPlant12. | |[[Image:ManPlant12.jpg|320px]] | ||
|- | |- | ||
|[[Image:ManPlant10. | |[[Image:ManPlant10.jpg|320px]] | ||
|[[Image:ManPlant13.jpg|320px]] | |[[Image:ManPlant13.jpg|320px]] | ||
|- | |- | ||
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{| style="width:650px" | {| style="width:650px" | ||
|+'''An unknown area''' | |+'''An unknown area''' | ||
|[[Image:ManPlant3. | |[[Image:ManPlant3.jpg|320px]] | ||
|[[Image:Genesis Level2 9.jpg|320px]] | |[[Image:Genesis Level2 9.jpg|320px]] | ||
|- | |- | ||
|[[Image:ManPlant1. | |[[Image:ManPlant1.jpg|320px]] | ||
| [[Image:ManPlant14.jpg|320px]] | | [[Image:ManPlant14.jpg|320px]] | ||
|- | |- | ||
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|- | |- | ||
| align="center" |[[Image:Pre-beta_ManPlant_3.jpg]] | | align="center" |[[Image:Pre-beta_ManPlant_3.jpg]] | ||
|[[Image:ManPlant4. | |[[Image:ManPlant4.jpg|320px]] | ||
|- | |- | ||
|align="center" | [[Image:Genesis Level2 11.jpg|320px]] | |align="center" | [[Image:Genesis Level2 11.jpg|320px]] | ||
Line 79: | Line 79: | ||
|- | |- | ||
|[[Image:Genesis Level2 12.jpg|320px]] | |[[Image:Genesis Level2 12.jpg|320px]] | ||
|[[Image:ManPlant5. | |[[Image:ManPlant5.jpg|320px]] | ||
|- | |- | ||
|[[Image:ManPlant6. | |[[Image:ManPlant6.jpg|320px]] | ||
|[[Image:ManPlant7. | |[[Image:ManPlant7.jpg|320px]] | ||
|- | |- | ||
|[[Image:ManPlant8. | |[[Image:ManPlant8.jpg|320px]] | ||
|[[Image:ManPlant9. | |[[Image:ManPlant9.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | The stairs lead up to the offices. More lightmapping here, adding volume to the barely-textured level. | | colspan="2" | The stairs lead up to the offices. More lightmapping here, adding volume to the barely-textured level. | ||
Line 116: | Line 116: | ||
|[[Image:Genesis Level3 7.jpg|320px]] | |[[Image:Genesis Level3 7.jpg|320px]] | ||
|- | |- | ||
|[[Image:Vago3. | |[[Image:Vago3.jpg|320px]] | ||
|[[Image:Genesis Level3 11.jpg|320px]] | |[[Image:Genesis Level3 11.jpg|320px]] | ||
|- | |- | ||
|[[Image:Pre-beta Vago Lab.png|320px]] | |[[Image:Pre-beta Vago Lab.png|320px]] | ||
|[[Image:Vago11. | |[[Image:Vago11.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | The interior is only done in one half of the lab. There are also pillars and foyer doors missing, and extra ledges along the sides of the area where you fight Barabas. | | colspan="2" | The interior is only done in one half of the lab. There are also pillars and foyer doors missing, and extra ledges along the sides of the area where you fight Barabas. | ||
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|- | |- | ||
|[[Image:Genesis Level8 1.jpg|320px]] | |[[Image:Genesis Level8 1.jpg|320px]] | ||
|[[Image:TCTF8. | |[[Image:TCTF8.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | Some different vehicles. Different transition from the parking lot to the main building. Konoko's bike is parked nicely in the second shot, instead of laying on the floor. | | colspan="2" | Some different vehicles. Different transition from the parking lot to the main building. Konoko's bike is parked nicely in the second shot, instead of laying on the floor. | ||
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{| style="width:650px" | {| style="width:650px" | ||
|+'''Main entrance''' | |+'''Main entrance''' | ||
| colspan="2" | [[Image:TCTF2. | | colspan="2" | [[Image:TCTF2.jpg]] | ||
|- | |- | ||
|[[Image:Genesis Level8 5.jpg|320px]] | |[[Image:Genesis Level8 5.jpg|320px]] | ||
|[[Image:TCTF3. | |[[Image:TCTF3.jpg|320px]] | ||
|- | |- | ||
|[[Image:TCTF7. | |[[Image:TCTF7.jpg|320px]] | ||
|[[Image:TCTF12. | |[[Image:TCTF12.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | The room is more than 2 times wider now. There are windows on the right and catwalks running across the far side. The entrance door changed a lot, but the van didn't change much... | | colspan="2" | The room is more than 2 times wider now. There are windows on the right and catwalks running across the far side. The entrance door changed a lot, but the van didn't change much... | ||
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|[[Image:Genesis Level8 3.jpg|320px]] | |[[Image:Genesis Level8 3.jpg|320px]] | ||
|- | |- | ||
|[[Image:TCTF13. | |[[Image:TCTF13.jpg|320px]] | ||
|[[Image:TCTF14. | |[[Image:TCTF14.jpg|320px]] | ||
|- | |- | ||
|[[Image:TCTF15. | |[[Image:TCTF15.jpg|320px]] | ||
|[[Image:TCTF17. | |[[Image:TCTF17.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | The ramps had really nice railings (I wish they'd kept them), overall the room was much lighter (there's a light wall on the far side). Same "V" structures at the ceiling as above: they're gone now. The layout of the rooms on either side is different, too. | | colspan="2" | The ramps had really nice railings (I wish they'd kept them), overall the room was much lighter (there's a light wall on the far side). Same "V" structures at the ceiling as above: they're gone now. The layout of the rooms on either side is different, too. | ||
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|+'''Damocles''' | |+'''Damocles''' | ||
|[[Image:Genesis Level8 10.jpg|320px]] | |[[Image:Genesis Level8 10.jpg|320px]] | ||
|[[Image:TCTF11. | |[[Image:TCTF11.jpg|320px]] | ||
|- | |- | ||
| colspan="2" align="center" | [[Image:Damocles 1.jpg|320px]] | | colspan="2" align="center" | [[Image:Damocles 1.jpg|320px]] | ||
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{| style="width:650px" | {| style="width:650px" | ||
|+'''Outdoors''' | |+'''Outdoors''' | ||
|[[Image:TCTF1. | |[[Image:TCTF1.jpg|320px]] | ||
|[[Image:TCTF10. | |[[Image:TCTF10.jpg|320px]] | ||
|- | |- | ||
|[[Image:TCTF9. | |[[Image:TCTF9.jpg|320px]] | ||
|[[Image:TCTF4. | |[[Image:TCTF4.jpg|320px]] | ||
|- | |- | ||
| colspan="2" align="center" | [[Image:TCTF HQ from magazine scan.jpg|320px]] | | colspan="2" align="center" | [[Image:TCTF HQ from magazine scan.jpg|320px]] | ||
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{| style="width:650px" | {| style="width:650px" | ||
|+'''Misc.''' | |+'''Misc.''' | ||
|[[Image:TCTF5. | |[[Image:TCTF5.jpg|320px]] | ||
|[[Image:TCTF19. | |[[Image:TCTF19.jpg|320px]] | ||
|- | |- | ||
| colspan="2" align="center" | [[Image:TCTF20. | | colspan="2" align="center" | [[Image:TCTF20.jpg|320px]] | ||
|} | |} | ||
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| align="center" | [[Image:1999_Trailer_ID_fight.jpg]] | | align="center" | [[Image:1999_Trailer_ID_fight.jpg]] | ||
|- | |- | ||
|[[Image:RegionalState23. | |[[Image:RegionalState23.jpg|320px]] | ||
|[[Image:RegionalState1. | |[[Image:RegionalState1.jpg|320px]] | ||
|- | |- | ||
|[[Image:RegionalState4. | |[[Image:RegionalState4.jpg|320px]] | ||
|[[Image:RegionalState6. | |[[Image:RegionalState6.jpg|320px]] | ||
|} | |} | ||
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|+'''Outside''' | |+'''Outside''' | ||
| align="center" | [[Image:Konoko_runs_from_Iron_Demon.jpg]] | | align="center" | [[Image:Konoko_runs_from_Iron_Demon.jpg]] | ||
|[[Image:RegionalState10. | |[[Image:RegionalState10.jpg|320px]] | ||
|- | |- | ||
|[[Image:RegionalState11. | |[[Image:RegionalState11.jpg|320px]] | ||
|[[Image:RegionalState2. | |[[Image:RegionalState2.jpg|320px]] | ||
|- | |- | ||
|[[Image:RegionalState7. | |[[Image:RegionalState7.jpg|320px]] | ||
|[[Image:RegionalState8. | |[[Image:RegionalState8.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | By the time Bungie took the outside shot with the Iron Demon, they'd barred in the foyer. Also, notice the missing wall of glass in the last set of pics. This section is now occupied by a wall with a normal-sized door set in the middle of it. The original wide-open entrance is an odd design choice. Could it have been a pet door for the Iron Demon? Most likely the ID was only shown in this level because it was their "test-bed" level, since it was really meant for BGI HQ, but perhaps an initial skirmish was once planned here. Finally, note the multiplayer HUD in the top-right of many of these pictures; the screenshot-taker was in MP mode at the time. | | colspan="2" | By the time Bungie took the outside shot with the Iron Demon, they'd barred in the foyer. Also, notice the missing wall of glass in the last set of pics. This section is now occupied by a wall with a normal-sized door set in the middle of it. The original wide-open entrance is an odd design choice. Could it have been a pet door for the Iron Demon? Most likely the ID was only shown in this level because it was their "test-bed" level, since it was really meant for BGI HQ, but perhaps an initial skirmish was once planned here. Finally, note the multiplayer HUD in the top-right of many of these pictures; the screenshot-taker was in MP mode at the time. | ||
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|[[Image:Compound_4.jpg|320px]] | |[[Image:Compound_4.jpg|320px]] | ||
|- | |- | ||
|[[Image:Compound3. | |[[Image:Compound3.jpg|320px]] | ||
|[[Image:Compound4. | |[[Image:Compound4.jpg|320px]] | ||
|- | |- | ||
| colspan="2" |[[Image:Compound15. | | colspan="2" |[[Image:Compound15.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | The basic layout of the room is the same, but it was much more crowded with "computers" and the existing catwalks were aligned differently. | | colspan="2" | The basic layout of the room is the same, but it was much more crowded with "computers" and the existing catwalks were aligned differently. | ||
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{| style="width:650px" | {| style="width:650px" | ||
|+'''The cargo bay with the Red/Blue tunnels and the hijacked truck''' | |+'''The cargo bay with the Red/Blue tunnels and the hijacked truck''' | ||
|[[Image:Compound7. | |[[Image:Compound7.jpg|320px]] | ||
|[[Image:Compound6. | |[[Image:Compound6.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | Apparently the Syndicate is also in league with BLAM Transport Inc.! Another BGI front? | | colspan="2" | Apparently the Syndicate is also in league with BLAM Transport Inc.! Another BGI front? | ||
("Blam" was a [[Blam (meme)|Bungie in-joke]] as well as Oni's [[Blam|unexpected quit dialog]] in Windows.) | ("Blam" was a [[Blam (meme)|Bungie in-joke]] as well as Oni's [[Blam|unexpected quit dialog]] in Windows.) | ||
|- | |- | ||
| colspan="2" |[[Image:Compound14. | | colspan="2" |[[Image:Compound14.jpg|320px]] | ||
|- | |- | ||
| colspan="2" |In this last picture (early development), the general concept is there but the ceiling layout (slope, girders) is different and the room size is larger overall. Because of the picture quality, it is hard to make sense of the window in the far corner (it looks like it is a rectangular pod with glass walls hanging under the ceiling, not unlike in Airport Cargo Hangars). | | colspan="2" |In this last picture (early development), the general concept is there but the ceiling layout (slope, girders) is different and the room size is larger overall. Because of the picture quality, it is hard to make sense of the window in the far corner (it looks like it is a rectangular pod with glass walls hanging under the ceiling, not unlike in Airport Cargo Hangars). | ||
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{| | {| | ||
||[[Image:BGI1. | ||[[Image:BGI1.jpg|320px]] | ||
||[[Image:BGI2. | ||[[Image:BGI2.jpg|320px]] | ||
|- | |- | ||
||[[Image:BGI3. | ||[[Image:BGI3.jpg|320px]] | ||
||[[Image:BGI4. | ||[[Image:BGI4.jpg|320px]] | ||
|} | |} | ||
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{| | {| | ||
|+'''Up top''' | |+'''Up top''' | ||
|[[Image:Pit1. | |[[Image:Pit1.jpg|320px]] | ||
|[[Image:Pit2. | |[[Image:Pit2.jpg|320px]] | ||
|- | |- | ||
| colspan="2" align="center" | [[Image:Pit3.jpg|320px]] | | colspan="2" align="center" | [[Image:Pit3.jpg|320px]] | ||
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{| style="width:325px" | {| style="width:325px" | ||
|[[Image:Pre-beta enigma 3.jpg|320px]] | |[[Image:Pre-beta enigma 3.jpg|320px]] | ||
|[[Image:Compound5. | |[[Image:Compound5.jpg|320px]] | ||
|- | |- | ||
|colspan="2" |According to Alex Okita, the picture on the left was part of Manufacturing Plant, but "was cut out later since there wasn't any need to go in there". | |colspan="2" |According to Alex Okita, the picture on the left was part of Manufacturing Plant, but "was cut out later since there wasn't any need to go in there". | ||
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| colspan="2" align="center" | [[Image:Genesis_Level3_8.jpg]] | | colspan="2" align="center" | [[Image:Genesis_Level3_8.jpg]] | ||
|- | |- | ||
| colspan="2" | The above now-extinct pistol was seen all over the place back when Bungie was taking pre-beta screenshots. This was the [[:Image:Gun_smg_06. | | colspan="2" | The above now-extinct pistol was seen all over the place back when Bungie was taking pre-beta screenshots. This was the [[:Image:Gun_smg_06.jpg|Shibume SH-40]], a fully-automatic pistol that fired 10 rounds/sec. | ||
|- | |- | ||
|[[Image:Compound4. | |[[Image:Compound4.jpg|320px]] | ||
|[[Image:Vago8. | |[[Image:Vago8.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | Above, an unnamed machine gun with a visible clip of ammunition. Note the visible laser sight emanating from an odd place on the weapon. Ubiquitous laser sights and unique aiming reticles for all weapons were added in the final month of development according to Hardy, but it looks like they were experimenting much earlier with the use of a laser sight to help the player see where they were aiming. The laser-plus-dot system can be seen in use with the Shibume SH-40 [[:Image:Genesis_Level8_5.jpg|HERE]], and a dot-only system can be seen in use [[:Image:TCTF5. | | colspan="2" | Above, an unnamed machine gun with a visible clip of ammunition. Note the visible laser sight emanating from an odd place on the weapon. Ubiquitous laser sights and unique aiming reticles for all weapons were added in the final month of development according to Hardy, but it looks like they were experimenting much earlier with the use of a laser sight to help the player see where they were aiming. The laser-plus-dot system can be seen in use with the Shibume SH-40 [[:Image:Genesis_Level8_5.jpg|HERE]], and a dot-only system can be seen in use [[:Image:TCTF5.jpg|HERE]]. | ||
|- | |- | ||
|[[Image:Early_scram_cannon_1.jpg]] | |[[Image:Early_scram_cannon_1.jpg]] |