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XML:TRAM: Difference between revisions

No change in size ,  20 February 2022
m
→‎General information: "TRAMS" -> "TRAMs"
(updated sections on XSI and Blender; clarified wording of JF section)
m (→‎General information: "TRAMS" -> "TRAMs")
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The term '''animation''' is often shortened to '''anim''' by modders, following the naming of commands in BSL: chr_wait_animstate, chr_wait_animtype, env_anim, etc.
The term '''animation''' is often shortened to '''anim''' by modders, following the naming of commands in BSL: chr_wait_animstate, chr_wait_animtype, env_anim, etc.


TRAMS used in Oni follow a naming pattern. A list of all combat TRAMS in-game and their naming can be found [[Combat moves|here.]]
TRAMs used in Oni follow a naming pattern. A list of all combat TRAMs in-game and their naming can be found [[Combat moves|here.]]


==Decision path of animation lookup==
==Decision path of animation lookup==