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(updated sections on XSI and Blender; clarified wording of JF section) |
m (→General information: "TRAMS" -> "TRAMs") |
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The term '''animation''' is often shortened to '''anim''' by modders, following the naming of commands in BSL: chr_wait_animstate, chr_wait_animtype, env_anim, etc. | The term '''animation''' is often shortened to '''anim''' by modders, following the naming of commands in BSL: chr_wait_animstate, chr_wait_animtype, env_anim, etc. | ||
TRAMs used in Oni follow a naming pattern. A list of all combat TRAMs in-game and their naming can be found [[Combat moves|here.]] | |||
==Decision path of animation lookup== | ==Decision path of animation lookup== |