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m (→General information: "TRAMS" -> "TRAMs") |
m (adding a couple details on hard/soft pauses) |
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Line 269: | Line 269: | ||
| <Hard> | | <Hard> | ||
| int16 | | int16 | ||
| | | In ticks. The Hard and Soft pause values are ignored if this animation has a direct link (above) to another animation. | ||
|- | |- | ||
|valign="top"| <Soft> | |valign="top"| <Soft> | ||
|valign="top"| int16 | |valign="top"| int16 | ||
| | | In ticks. As mentioned above, the player cannot enter new inputs during this pause unless this animation is part of a combo animation defined by <DirectAnimations><Link>. | ||
: Examples: | : Examples: | ||
: COMcomb_p, (no pause) COMcomb_p_p | : COMcomb_p, (no pause) COMcomb_p_p | ||
: COMcomb_p, (pause) COMcomb_k | : COMcomb_p, (pause) COMcomb_k | ||
The difference between the hard and soft pause is that you can block during the soft pause and not the hard pause. | |||
|- | |- | ||
| <Interpolation> | | <Interpolation> |