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XML:TRAM: Difference between revisions

228 bytes added ,  20 February 2022
m
adding a couple details on hard/soft pauses
m (→‎General information: "TRAMS" -> "TRAMs")
m (adding a couple details on hard/soft pauses)
Line 269: Line 269:
| <Hard>
| <Hard>
| int16
| int16
|  
| In ticks. The Hard and Soft pause values are ignored if this animation has a direct link (above) to another animation.
|-
|-
|valign="top"| <Soft>
|valign="top"| <Soft>
|valign="top"| int16
|valign="top"| int16
| Player cannot enter new inputs during this pause unless this animation is followed by a combo animation defined by <DirectAnimations><Link>.
| In ticks. As mentioned above, the player cannot enter new inputs during this pause unless this animation is part of a combo animation defined by <DirectAnimations><Link>.
: Examples:
: Examples:
: COMcomb_p, (no pause) COMcomb_p_p
: COMcomb_p, (no pause) COMcomb_p_p
: COMcomb_p, (pause) COMcomb_k
: COMcomb_p, (pause) COMcomb_k
Combos ignore <Interpolation><End>.
 
The difference between the hard and soft pause is that you can block during the soft pause and not the hard pause.
|-
|-
| <Interpolation>
| <Interpolation>