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(Added new info on <SelfDamage>) |
Paradox-01 (talk | contribs) No edit summary |
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|"<SelfDamage />" if unused. | |"<SelfDamage />" if unused. | ||
Works only with specific, hardcoded AnimTypes (mainly ThrownX, it's unknown if any other types work - that remains to be investigated). Using SelfDamage on an AnimType that wasn't intended for it will cause the game to crash. | Works only with specific, hardcoded AnimTypes (mainly ThrownX, it's unknown if any other types work - that remains to be investigated). Using SelfDamage on an AnimType that wasn't intended for it will cause the game to crash. (ToDo: Checked if <Flag>ThrowTarget is enough to explain this. Modify a simple kick? For more please link to and use talk page.) | ||
From a practical standpoint, this means SelfDamage can be used only on ThrowTarget animations. | From a practical standpoint, this means SelfDamage can be used only on ThrowTarget animations. |
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