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XML:TRAM: Difference between revisions

129 bytes added ,  29 March 2022
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(Added new info on <SelfDamage>)
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Line 573: Line 573:
|"<SelfDamage />" if unused.
|"<SelfDamage />" if unused.


Works only with specific, hardcoded AnimTypes (mainly ThrownX, it's unknown if any other types work - that remains to be investigated). Using SelfDamage on an AnimType that wasn't intended for it will cause the game to crash.
Works only with specific, hardcoded AnimTypes (mainly ThrownX, it's unknown if any other types work - that remains to be investigated). Using SelfDamage on an AnimType that wasn't intended for it will cause the game to crash. (ToDo: Checked if <Flag>ThrowTarget is enough to explain this. Modify a simple kick? For more please link to and use talk page.)


From a practical standpoint, this means SelfDamage can be used only on ThrowTarget animations.
From a practical standpoint, this means SelfDamage can be used only on ThrowTarget animations.
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