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:At the very most, a 10-cm pixel size can be considered, which would correspond to 60 million pixels for the bunker example, and 240MB of texture memory (320MB considering MIPs). These are large texture sizes, but they could be justified if all the game data scaled accordingly (detailed 512x512 textures for all geometries, and a similar increase in detail for the geometry itself). For such a hypothetical "HD Oni" the size of a level could grow to about 1GB, and the texture memory usage would approach the 1-gigabyte limit. | :At the very most, a 10-cm pixel size can be considered, which would correspond to 60 million pixels for the bunker example, and 240MB of texture memory (320MB considering MIPs). These are large texture sizes, but they could be justified if all the game data scaled accordingly (detailed 512x512 textures for all geometries, and a similar increase in detail for the geometry itself). For such a hypothetical "HD Oni" the size of a level could grow to about 1GB, and the texture memory usage would approach the 1-gigabyte limit. | ||
::[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 17:13, 9 December 2021 (CET) | ::[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 17:13, 9 December 2021 (CET) | ||
[[Category:Modding tutorials]] |