19,344
edits
m (→v1.0 (WIP): moving to WIP subpage) |
(I lied, here's 13 more versions (thanks to EdT and 'dox maintaining this text on OniSplit's Depot page)) |
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Here is a list of changes to some past versions of OniSplit, to the extent that these were documented by the developer. | Here is a list of changes to some past versions of OniSplit, to the extent that these were documented by the developer. | ||
{{TOCfloat|numbers=no}} | {{TOCfloat|numbers=no}} | ||
==v0.9.99.2== | |||
:* Adds Blender support using the tag -blender. First release by [[User:Geyser|geyser]]. | |||
==v0.9.99.0== | |||
:* Supports alternate style for physics.xml (file included). | |||
:* Potential fix for single OBAN creation from *.dae (needs more testing). | |||
==v0.9.96== | |||
:* Adds support for adding corpses. In a section of the master.xml file, add the generated corpses.xml. Sample corpses.xml included. | |||
==v0.9.95== | |||
:* Fixes bugs converting OBJ to M3GM and converting ONWC to OBJ or DAE. | |||
==v0.9.94== | |||
:* Makes BGR and RGBA the default texture formate for level import. | |||
:* Auto-scales textures that aren't power of two or which are bigger than 512x512. | |||
==v0.9.93== | |||
:* Adds -debug to level creation; now <tt>env_show_ghostgqs=1</tt> will display ghost quads in Oni. | |||
==v0.9.92== | |||
:* Fixes two bugs: error with degenerated polygons and wrong pelvis height in character import. | |||
==v0.9.90== | ==v0.9.90== | ||
What's new: | What's new: | ||
:* Fixes bugs with | :* Fixes bugs with import/export of M3GMs (OBJ files). | ||
:* Fixes | :* Fixes Euler angle issues with exported TRAMs. | ||
:* Fixes -noanim command to produce a standing pose. | :* Fixes -noanim command to produce a standing pose. | ||
:* In the ONWC file, you should be able to reference the | :* In the ONWC file, you should be able to reference the DAE/OBJ file directly so you don't need the separate M3GM. | ||
:* When exporting AKEV, quads that have script | :* When exporting AKEV, quads that have script IDs assigned to them are exported to separate files. These are the IDs seen in BSL commands such as <tt>env_show 540 0</tt>. | ||
:* Adds option -anim-merge to export multiple animations to a single | :* Adds option -anim-merge to export multiple animations to a single DAE. Useful in dealing with walk/run or combo animations. | ||
onisplit -extract:xml <destination directory> -anim-merge -anim-body:src\Path_To_\TRBSkonoko_body_high.oni Path_To\TRAMKONCOMcomb_k.oni Path_To\TRAMKONCOMcomb_k_k.oni Path_To\TRAMKONCOMcomb_k_k_k.oni | onisplit -extract:xml <destination directory> -anim-merge -anim-body:src\Path_To_\TRBSkonoko_body_high.oni Path_To\TRAMKONCOMcomb_k.oni Path_To\TRAMKONCOMcomb_k_k.oni Path_To\TRAMKONCOMcomb_k_k_k.oni | ||
:* Adds a scene exporter | :* Adds a scene exporter: | ||
OniSplit -extract:dae <destination directory> scene.xml | OniSplit -extract:dae <destination directory> scene.xml | ||
For example if the scene.xml file looks like this | For example, if the scene.xml file looks like this : | ||
<Scene> | <Scene> | ||
Line 45: | Line 68: | ||
</Scene> | </Scene> | ||
When you load the | When you load the DAE in XSI you'll find the motorcycle and the lab level intro camera. If you select the camera and press play you'll get to see the motorcycle into animation like you see it in-game. | ||
If you select the camera and press play you'll get to see the motorcycle into animation like you see it in game | |||
==v0.9.86== | |||
:* Can import/export OBAN as DAE. | |||
:* Can export saved_film''xx''.dat files to XML. | |||
==v0.9.68== | |||
:* Improved level creation. | |||
==v0.9.61== | |||
:* Automatic calculation of attack extents. | |||
==v0.9.58== | |||
:* Various bug fixes | |||
:* Adds autogenerated pathfinding grids and compressed animation frames. | |||
:* Supports SketchUp files with groups. | |||
==v0.9.54== | |||
:* Used to create QKeys for TRAM then OBAN. | |||
==v0.9.52== | ==v0.9.52== | ||
Line 65: | Line 105: | ||
:* Made -normals work when importing TRBS from xml + dae files. | :* Made -normals work when importing TRBS from xml + dae files. | ||
:* Fixed the Collada importer to work with 3DSMax exported files | :* Fixed the Collada importer to work with 3DSMax exported files | ||
==v0.9.41== | |||
:* Reliable EKey creation | |||
:* Last version with -create:tram? | |||
==v0.9.40== | ==v0.9.40== |