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m (copy edit) |
(Changing volume to radius (ref. - Oni_Object.h, line 621)) |
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Line 22: | Line 22: | ||
:3 - melee | :3 - melee | ||
:4 - gunfire }} | :4 - gunfire }} | ||
{{OBDtr| 0x20 | float |C800C8| 00 00 C8 42 |100.000000| AI sound | {{OBDtr| 0x20 | float |C800C8| 00 00 C8 42 |100.000000| AI sound radius }} | ||
{{OBDtr2|0x24 | char[32] |C87C64| door2_shrt | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | {{OBDtr2|0x24 | char[32] |C87C64| door2_shrt | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | ||
{{OBDtr2|0x44 | char[32] |B0C3D4| door2_shrt | door close sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | {{OBDtr2|0x44 | char[32] |B0C3D4| door2_shrt | door close sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} |
edits