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===Turbosquid=== | ===Turbosquid=== | ||
There are some assets on [https://www.turbosquid.com Turbosquid] as well, but they're a bit more random, and most of the good-looking ones are far from free. Apart from Andrei's exhibition building, there isn't much that comes to mind. | There are some assets on [https://www.turbosquid.com/ Turbosquid] as well, but they're a bit more random, and most of the good-looking ones are far from free. Apart from Andrei's exhibition building, there isn't much that comes to mind. | ||
===Daz3D=== | ===Daz3D=== | ||
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*The [http://web.archive.org/web/20110820102502/http://home.luna.nl/~xino/times2/funtower.htm FunTower] project by [[Xenotron|Cornelis "Kees" Gajentaan]] | *The [http://web.archive.org/web/20110820102502/http://home.luna.nl/~xino/times2/funtower.htm FunTower] project by [[Xenotron|Cornelis "Kees" Gajentaan]] | ||
*[[Pre-beta_content|Oni stuff]] (early versions of retail levels, multiplayer arenas, etc) | *[[Pre-beta_content|Oni stuff]] (early versions of retail levels, multiplayer arenas, etc) | ||
The only Oni level resuscitated so far is [[Pre- | The only Oni level resuscitated so far is [[Pre-beta content#The Arena of Pain|THIS]], in [http://geyser.oni2.net/edition/levels/arena/arena_level5_Final.zip THESE] [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip TWO] flavors (no pathfinding yet, and the lighting needs improving). | ||
:Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)). | :Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)). | ||
:Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release. | :Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release. | ||