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Paradox-01 (talk | contribs) mNo edit summary |
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::: Probably a developer relic. Throws work in animation pairs: whenever a throw source is played, the other character must perform the throw target animation. See throw(n) types: | ::: Probably a developer relic. Throws work in animation pairs: whenever a throw source is played, the other character must perform the throw target animation. See throw(n) types: | ||
:::: TRAM <TargetType> | :::: TRAM <TargetType> | ||
:::: [[XML:StNA#Animation_types|StNA]] ( | :::: [[XML:StNA#Animation_types|StNA]] (First <u>used</u> throw starts at #96.) | ||
::: Characters have only their own pool of animations available. And since enemy's TRAC might not contain the necessary animation the information must be provided by the throw source TRAC. | ::: Characters have only their own pool of animations available. And since enemy's TRAC might not contain the necessary animation the information must be provided by the throw source TRAC. | ||
::: Since every throw animation must have a throw animation type the ThrowSource flag is actually redundant. | ::: Since every throw animation must have a throw animation type the ThrowSource flag is actually redundant. |
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