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No change in size ,  15 March 2023
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Editing 3D data: moving Blender section above XSI
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==Editing 3D data==
==Editing 3D data==
===Blender===
See the [[Blender]] article for a general tutorial on using the free program to create animations for Oni. It also contains code snippets for automating certain tasks, troubleshooting advice, and links to an IK rig that makes animation much easier.
===XSI===
===XSI===
In the past, the community's preferred tool for any 3D modeling and animation was {{ModTool}}. However, this free program was discontinued in 2014, and modders did not want to be tied to an aging (not to mention Windows-only) program. Thus, we have generally moved to using Blender (see next section). The following information is preserved for historical purposes.
In the past, the community's preferred tool for any 3D modeling and animation was {{ModTool}}. However, this free program was discontinued in 2014, and modders did not want to be tied to an aging (not to mention Windows-only) program. Thus, we have generally moved to using Blender (see next section). The following information is preserved for historical purposes.
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Also see our [http://oni.bungie.org/forum/viewtopic.php?id=1433 OCF thread].
Also see our [http://oni.bungie.org/forum/viewtopic.php?id=1433 OCF thread].
===Blender===
See the [[Blender]] article for a general tutorial on using the free program to create animations for Oni. It also contains code snippets for automating certain tasks, troubleshooting advice, and links to an IK rig that makes animation much easier.


==Import==
==Import==
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