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Paradox-01 (talk | contribs) |
m (→Parts of page in need of updating: marking motion blur item as completed; a couple suggested changes to Paradox's words to try to clarify, please correct me if I'm wrong) |
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*<strike>The part about Blender just says that it's theoretically possible to use the program for animations! Link to a modern tutorial please.</strike> | *<strike>The part about Blender just says that it's theoretically possible to use the program for animations! Link to a modern tutorial please.</strike> | ||
*<strike>The part about extents says that Neo will have to make OniSplit calculate them automatically; doesn't it do that now?</strike> | *<strike>The part about extents says that Neo will have to make OniSplit calculate them automatically; doesn't it do that now?</strike> | ||
:: Yes, it does. I compared a pure XML extraction against a round-tripped XML-DAE-extraction: The DAE companioned XML gets extracted with no attack ring and extents, so for this test XML and DAE can converted straight back to ONI file format and re-extracted as pure XML. | :: Yes, it does. I compared a pure XML extraction against a round-tripped XML-DAE-extraction: The DAE companioned XML gets extracted with no attack ring and extents, so for this test XML and DAE can converted straight back to ONI file format and re-extracted as pure XML. Conclusion: OniSplit creates attack ring and extents from DAE data, IMHO the new attack ring and extents match the original data not perfectly but still pretty good. '''--Paradox''' | ||
*<strike>The "Excel macro" should be rewritten as stand-alone application. Also, its support for XSI should be dropped in favor of blender.</strike> | *<strike>The "Excel macro" should be rewritten as stand-alone application. Also, its support for XSI should be dropped in favor of blender.</strike> | ||
:: That's the theory. Until OniX | :: That's the theory. Until OniX is ... ahem ... a game changer, there will be probably no demand for this. A similar note was added on the non-talk page. '''--Paradox''' | ||
*This talk page needs an updating too! The material should be incorporated into the article or deleted. | *This talk page needs an updating too! The material should be incorporated into the article or deleted. | ||
--[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:12, 17 March 2021 (CET) | --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:12, 17 March 2021 (CET) | ||
Additionally to the updates, I'd say the TRAM page should be marked "complete" when | Additionally to the updates, I'd say the TRAM page should be marked "complete" when following things are done: | ||
* <strike>motion blur (mini tutorial?)</strike> | |||
* motion blur (mini tutorial?) | |||
* impact effects (mini tutorial?) | * impact effects (mini tutorial?) | ||
* TRAM picking mechanism: it gets easier to this mechanism if we differentiate between pool construction and pool usage | * TRAM picking mechanism: it gets easier to explain this mechanism if we differentiate between pool construction and pool usage | ||
* throw pair animation table | * throw pair animation table | ||
* a simple tutorial to let a modder warm up with animations in Blender (it's okay if it rather resembles "round trip") since this page is about the file type itself (therefore: import and export) | * a simple tutorial to let a modder warm up with animations in Blender (it's okay if it rather resembles "round trip") since this page is about the file type itself (therefore: import and export) |