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XML:SNDD: Difference between revisions

100 bytes removed ,  6 November 2023
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I don't think the OCF thread from 2008-2011 has any value now
m (I don't think the OCF thread from 2008-2011 has any value now)
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Oni contains many music OSBDs that come in two variants – with and without the InterruptTracksOnStop flag – such as OSBDmus_amasian.amb and OSBDmus_amasian_hd.amb; they play the same actual SNDDs, but the "_hd" variant has the InterruptTracksOnStop flag. When <tt>sound_music_stop</tt> is called on a "_hd" OSBD, you will hear it immediately jump to the outro, which is slightly jarring but can be useful in some cases. An easily observed example is OSBDmus_fiteb_hd, which plays in {{C2}} when combat starts after the opening cutscene in the lobby. When the last blow is delivered to the last standing Striker, the music will immediately jump to its outro. Any discontinuity in the rhythm is masked by the final attack sound effect, and in fact the hard transition serves to punctuate the end of the action. By contrast, if a track was interrupted in this way during a quiet moment in the game it would probably sound awkwardly abrupt.
Oni contains many music OSBDs that come in two variants – with and without the InterruptTracksOnStop flag – such as OSBDmus_amasian.amb and OSBDmus_amasian_hd.amb; they play the same actual SNDDs, but the "_hd" variant has the InterruptTracksOnStop flag. When <tt>sound_music_stop</tt> is called on a "_hd" OSBD, you will hear it immediately jump to the outro, which is slightly jarring but can be useful in some cases. An easily observed example is OSBDmus_fiteb_hd, which plays in {{C2}} when combat starts after the opening cutscene in the lobby. When the last blow is delivered to the last standing Striker, the music will immediately jump to its outro. Any discontinuity in the rhythm is masked by the final attack sound effect, and in fact the hard transition serves to punctuate the end of the action. By contrast, if a track was interrupted in this way during a quiet moment in the game it would probably sound awkwardly abrupt.
==OCF thread about making new music==
See [http://oni.bungie.org/forum/viewtopic.php?id=798 here].


==How to register sounds for characters==
==How to register sounds for characters==