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XML:SNDD: Difference between revisions

33 bytes removed ,  6 November 2023
m
massaged section links
m (I don't think the OCF thread from 2008-2011 has any value now)
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|align="center"| 1
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|align="center"| '''1''' (with Pitch of 2)
|align="center"| '''1''' (with Pitch of 2)
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===Step 3: Preparing the OSBD.amb===
===Step 3: Preparing the OSBD.amb===
Do you see the <BaseTrack1> tag? In this case it holds the link <font color=#AAAAAA>OSBD</font>c17_99_28konoko<font color=#AAAAAA>.grp.oni</font>. (See the [[#Using BaseTrack2 to mix music and sound effects|"BaseTrack2"]] section below for info on that tag.)
Do you see the <BaseTrack1> tag? In this case it holds the link <font color=#AAAAAA>OSBD</font>c17_99_28konoko<font color=#AAAAAA>.grp.oni</font>. (See {{SectionLink||Using BaseTrack2 to layer sound}} below for info on that tag.)


  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
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|align="center"| 1
|align="center"| 1
|align="center"| 2
|align="center"| 2
|align="center"| '''1'''
|align="center"| '''1''' (with Pitch of 2)
|}
|}


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* <font color=#AAAAAA>SNDD</font>c17_99_29konoko.aif<font color=#AAAAAA>.oni</font> ("Ready to lose?") (You can play sounds in Simple OniSplit GUI (Windows only).
* <font color=#AAAAAA>SNDD</font>c17_99_29konoko.aif<font color=#AAAAAA>.oni</font> ("Ready to lose?") (You can play sounds in Simple OniSplit GUI (Windows only).
* ''[...]''
* ''[...]''
"aif" is here part of the name, as explained under the section [[#The .aif suffix|"The .aif suffix"]] above.
"aif" is here part of the name, as explained under {{SectionLink||The .aif suffix}}.


Permutations in .grp files are the reason why Konoko has multiple sounds that can play during the same taunt animation.
Permutations in .grp files are the reason why Konoko has multiple sounds that can play during the same taunt animation.


===Step 5: Everything else that's left===
===Step 5: Everything else that's left===
* [[#Source_file_creation|Create your SNDD]] if you haven't yet.
* Create your SNDDs if you haven't yet (see {{SectionLink||Source file creation}}).
* Put your files into a mod package.
* Put your files into a mod package.
* Test your stuff in-game!
* Test your stuff in-game!


==Using BaseTrack2 to mix music and sound effects==
==Using BaseTrack2 to layer sound==
You can place a sound in the OSBD.amb's <BaseTrack2> and it will play in parallel with <BaseTrack1>.
You can place a sound in the OSBD.amb's <BaseTrack2> and it will play in parallel with <BaseTrack1>.