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m (I don't think the OCF thread from 2008-2011 has any value now)  | 
				m (massaged section links)  | 
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|align="center"| 1  | |align="center"| 1  | ||
|align="center"| 2  | |align="center"| 2  | ||
|align="center"| '''1'''   | |align="center"| '''1''' (with Pitch of 2)  | ||
|}  | |}  | ||
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===Step 3: Preparing the OSBD.amb===  | ===Step 3: Preparing the OSBD.amb===  | ||
Do you see the <BaseTrack1> tag? In this case it holds the link <font color=#AAAAAA>OSBD</font>c17_99_28konoko<font color=#AAAAAA>.grp.oni</font>. (See   | Do you see the <BaseTrack1> tag? In this case it holds the link <font color=#AAAAAA>OSBD</font>c17_99_28konoko<font color=#AAAAAA>.grp.oni</font>. (See {{SectionLink||Using BaseTrack2 to layer sound}} below for info on that tag.)  | ||
  <?xml version="1.0" encoding="utf-8"?>  |   <?xml version="1.0" encoding="utf-8"?>  | ||
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|align="center"| 1  | |align="center"| 1  | ||
|align="center"| 2  | |align="center"| 2  | ||
|align="center"| '''1'''  | |align="center"| '''1''' (with Pitch of 2)  | ||
|}  | |}  | ||
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* <font color=#AAAAAA>SNDD</font>c17_99_29konoko.aif<font color=#AAAAAA>.oni</font> ("Ready to lose?") (You can play sounds in Simple OniSplit GUI (Windows only).  | * <font color=#AAAAAA>SNDD</font>c17_99_29konoko.aif<font color=#AAAAAA>.oni</font> ("Ready to lose?") (You can play sounds in Simple OniSplit GUI (Windows only).  | ||
* ''[...]''  | * ''[...]''  | ||
"aif" is here part of the name, as explained under   | "aif" is here part of the name, as explained under {{SectionLink||The .aif suffix}}.  | ||
Permutations in .grp files are the reason why Konoko has multiple sounds that can play during the same taunt animation.  | Permutations in .grp files are the reason why Konoko has multiple sounds that can play during the same taunt animation.  | ||
===Step 5: Everything else that's left===  | ===Step 5: Everything else that's left===  | ||
*   | * Create your SNDDs if you haven't yet (see {{SectionLink||Source file creation}}).  | ||
* Put your files into a mod package.  | * Put your files into a mod package.  | ||
* Test your stuff in-game!  | * Test your stuff in-game!  | ||
==Using BaseTrack2 to   | ==Using BaseTrack2 to layer sound==  | ||
You can place a sound in the OSBD.amb's <BaseTrack2> and it will play in parallel with <BaseTrack1>.  | You can place a sound in the OSBD.amb's <BaseTrack2> and it will play in parallel with <BaseTrack1>.  | ||