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|align="center"| 1 | |align="center"| 1 | ||
|align="center"| 2 | |align="center"| 2 | ||
|align="center"| '''1''' | |align="center"| '''1''' (with Pitch of 2) | ||
|} | |} | ||
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===Step 3: Preparing the OSBD.amb=== | ===Step 3: Preparing the OSBD.amb=== | ||
Do you see the <BaseTrack1> tag? In this case it holds the link <font color=#AAAAAA>OSBD</font>c17_99_28konoko<font color=#AAAAAA>.grp.oni</font>. (See | Do you see the <BaseTrack1> tag? In this case it holds the link <font color=#AAAAAA>OSBD</font>c17_99_28konoko<font color=#AAAAAA>.grp.oni</font>. (See {{SectionLink||Using BaseTrack2 to layer sound}} below for info on that tag.) | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
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|align="center"| 1 | |align="center"| 1 | ||
|align="center"| 2 | |align="center"| 2 | ||
|align="center"| '''1''' | |align="center"| '''1''' (with Pitch of 2) | ||
|} | |} | ||
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* <font color=#AAAAAA>SNDD</font>c17_99_29konoko.aif<font color=#AAAAAA>.oni</font> ("Ready to lose?") (You can play sounds in Simple OniSplit GUI (Windows only). | * <font color=#AAAAAA>SNDD</font>c17_99_29konoko.aif<font color=#AAAAAA>.oni</font> ("Ready to lose?") (You can play sounds in Simple OniSplit GUI (Windows only). | ||
* ''[...]'' | * ''[...]'' | ||
"aif" is here part of the name, as explained under | "aif" is here part of the name, as explained under {{SectionLink||The .aif suffix}}. | ||
Permutations in .grp files are the reason why Konoko has multiple sounds that can play during the same taunt animation. | Permutations in .grp files are the reason why Konoko has multiple sounds that can play during the same taunt animation. | ||
===Step 5: Everything else that's left=== | ===Step 5: Everything else that's left=== | ||
* | * Create your SNDDs if you haven't yet (see {{SectionLink||Source file creation}}). | ||
* Put your files into a mod package. | * Put your files into a mod package. | ||
* Test your stuff in-game! | * Test your stuff in-game! | ||
==Using BaseTrack2 to | ==Using BaseTrack2 to layer sound== | ||
You can place a sound in the OSBD.amb's <BaseTrack2> and it will play in parallel with <BaseTrack1>. | You can place a sound in the OSBD.amb's <BaseTrack2> and it will play in parallel with <BaseTrack1>. | ||