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==Hierarchy== | ==Hierarchy== | ||
This section shows most the character-related resources as a hierarchy stemming from ONCC, plus a few additional resources with more modest hierarchies below that. The trees do show some file types that are technically [[OBD:File types/General|General]] files, not Character files; see the {{SectionLink||List}} for a stricter list of types classified as Character. | |||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:ONCC|ONCC]] Oni Character Class | *[[OBD:ONCC|ONCC]] Oni Character Class | ||
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{{Tree list/end}} | {{Tree list/end}} | ||
{ | |||
{{Tree list}} | |||
*[[OBD:ONVL|ONVL]] Oni (Character) Variant List | |||
**ONCV Oni Character Variant | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/SABD|SABD]] Sound Animations Binary Data | |||
|} | **ONCV Oni Character Variant | ||
**TRAM Totoro Animation Sequence | |||
**[[OBD:OSBD|OSBD]] Sound Binary Data | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:ONWC|ONWC]] Weapon Class | |||
**M3GM (embedded 3D mesh) | |||
***PNTA (points) | |||
***VCRA (vertex normals) | |||
***VCRA (face normals) | |||
***TXCA (texture coordinates) | |||
***IDXA (triangle strips) | |||
***IDXA (face normal indices) | |||
***TXMP (texture) | |||
{{Tree list/end}} | |||
==List== | ==List== | ||
A stricter list of only what we have grouped under the Character family of file types. | |||
{| | {| | ||
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