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(Removing DEAD part. It is NOT from this instance! (ref. - Oni_Object.h, lines 610-627)) |
m (changed family) |
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:''This is about the door class resource. For door instances, see [[OBD:BINA/OBJC/DOOR]] | :''This is about the door class resource. For door instances, see [[OBD:BINA/OBJC/DOOR]]. | ||
{{OBD_File_Header | type=DOOR | prev=CRSA | next=DPge | name=Door | family= | {{OBD_File_Header | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Level | align=center}} | ||
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*When an AI2 sound sphere is allowed to pass, it is "attenuated" (field 0x14) — its reach is shortened. This shortening is not visible via '''ai2_showsounds=1''' (the command will show the whole AI2 sound sphere). The attenuation does not depend on how far from the door the source of the sound is. | *When an AI2 sound sphere is allowed to pass, it is "attenuated" (field 0x14) — its reach is shortened. This shortening is not visible via '''ai2_showsounds=1''' (the command will show the whole AI2 sound sphere). The attenuation does not depend on how far from the door the source of the sound is. | ||
{{OBD_File_Footer | type=DOOR | prev=CRSA | next=DPge | name=Door | family= | {{OBD_File_Footer | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Level}} | ||
{{OBD}} | {{OBD}} |