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(moved TOC and subpage list into a combining table so they can be side-by-side and not take up so much vertical space; removed suggestion that Marty did all the music, it was probably a partnership with Mike; linked to Konoko Chase) |
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When asked by email in 2023 about the bonus MP3 '''No One Left to Trust''', released as promotional material, Salter recognized it as his work, and he also recalled making '''Fight''' and '''Internal Space'''. | When asked by email in 2023 about the bonus MP3 '''No One Left to Trust''', released as promotional material, Salter recognized it as his work, and he also recalled making '''Fight''' and '''Internal Space'''. | ||
[[wp:Kim Cascone|Kim Cascone]] is a noted experimental electronic composer, and his work (some of which can be found [https://bandcamp.com/ | [[wp:Kim Cascone|Kim Cascone]] is a noted experimental electronic composer, and his work (some of which can be found [https://bandcamp.com/discover/kim-cascone here]) is ''way'' more avant-garde than what you'd expect to hear in a game – though he did score [[wp:Obsidian (1997 video game)|Obsidian]], a 1997 surrealist puzzle game. Cascone briefly mentioned that he was working on "sound design for a Japanese anime game" at the end of [https://web.archive.org/web/20170314155110/http://www.spiderbytes.com/ambientrance/cascone.htm this 1998 interview], which he confirmed by email in 2022 to have been Oni, however he referred to his contributions as "[[wp:Speculative work|spec work]]" and didn't think that his "sound design" was used in the final game. Paul Sebastien's recollection in 2023 was that Cascone's work was on "audio sound FX areas such as gunshots and foley sounds etc. primarily — not music". | ||
==Specific attribution== | ==Specific attribution== |