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176 bytes added ,  3 October 2023
moved TOC and subpage list into a combining table so they can be side-by-side and not take up so much vertical space; removed suggestion that Marty did all the music, it was probably a partnership with Mike; linked to Konoko Chase
m (link fix)
(moved TOC and subpage list into a combining table so they can be side-by-side and not take up so much vertical space; removed suggestion that Marty did all the music, it was probably a partnership with Mike; linked to Konoko Chase)
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[[Oni]]'s soundtrack is a mix of symphonic, techno, and ambient pieces. As far as who composed it, these are the names credited on the back of the CD, but see below for an in-depth investigation:
[[Oni]]'s soundtrack is a mix of symphonic, techno, and ambient pieces. As far as who composed it, these are the names credited on the back of the CD, but see below for an in-depth investigation:
{{Pullquote|Martin O'Donnell, Michael Salvatori - TotalAudio<br>Paul Sebastien - Power of Seven}}
{{Pullquote|Martin O'Donnell, Michael Salvatori - TotalAudio<br>Paul Sebastien - Power of Seven}}
;Subpages
{| style="white-space:nowrap"
:[[Music/CD|Promotional soundtrack CD]]
|
:[[Music/Ingame|In-game music data]]
{| cellpadding=10 style="width:50%; text-align:left; border-color:#d0d0d0; border-width:1px; border-style:solid; border-collapse:collapse; border-spacing:0px; empty-cells:show; background-color:#f9f9f9;"
:[[Music/Myth|Myth music in Oni]]
!Contents
:[[Music/Fanmade|Fan-made music]]
|
{{TOClimit|2}}
1 [[#TotalAudio|TotalAudio]]<br>
2 [[#Power of Seven|Power of Seven]]<br>
3 [[#Specific attribution|Specific attribution]]
|}
|
{| style="width:50%; style="vertical-align:top; text-align:left;"
! style="padding-left:50px"|Subpages
|-
| style="padding-left:50px"|
[[Music/CD|Promotional soundtrack CD]]<br>
[[Music/Ingame|In-game music data]]<br>
[[Music/Myth|Myth music in Oni]]<br>
[[Music/Fanmade|Fan-made music]]
|}
|}
__NOTOC__
==TotalAudio==
==TotalAudio==
[[Image:TotalAudio logo.jpg|right]]
[[Image:TotalAudio logo.jpg|right]]
TotalAudio is a music and sound production company founded by Martin O'Donnell and Michael Salvatori, apparently incorporated officially under the name O'Donnell/Salvatori Inc. The company was contracted to score Bungie's games starting with [[Myth|Myth: The Fallen Lords]]. In 2000, Marty would join Bungie as an employee, but TotalAudio continues to operate (at least for the purpose of copyright maintenance and royalty collection). O'Donnell and Salvatori have individually gone on to compose for various games.
TotalAudio is a music and sound production company founded by Martin O'Donnell and Michael Salvatori, apparently incorporated officially under the name O'Donnell/Salvatori Inc. The company was contracted to score Bungie's games starting with [[Myth|Myth: The Fallen Lords]]. In 2000, Marty would join Bungie as an employee, but TotalAudio continues to operate (at least for the purpose of copyright maintenance and royalty collection). O'Donnell and Salvatori have individually gone on to compose for various games.


Regarding Oni's music, O'Donnell stated in [https://halo.bungie.org/misc/nico_marty_interview.html this interview] that he personally composed the half of the soundtrack which Power of Seven did not. It's not clear if Salvatori did any composition for Oni. In the same interview, Salvatori was referred to as a producer and engineer working with O'Donnell, not as a composer, however the interview took place three years after Oni released. O'Donnell seemed to take credit for '''Oni Anime''' and '''Farewell''' on his [https://web.archive.org/web/20010203124800/http://mp3.com/artists/18/totalaudio_bungie.html mp3.com artist page]. When O'Donnell released the Oni soundtrack on Bandcamp for a short while, the sheet music for '''Hurry''' was included as an extra, credited to O'Donnell/Salvatori Inc. Since O'Donnell and Salvatori worked closely at times, we do not attempt to distinguish who composed which piece in the table at bottom.
Regarding Oni's music, O'Donnell stated in [https://halo.bungie.org/misc/nico_marty_interview.html this interview] that the first work on the soundtrack was done by Power of Seven and that TotalAudio then composed as much new music as they did, making the soundtrack a 50/50 product between the studios. Since O'Donnell and Salvatori worked closely at the time, we do not attempt to distinguish which of the two men composed each piece assigned to TotalAudio in the table at bottom.


Based on findings by [https://odysseyaudio.org/ Odyssey Sound Team], who are recreating unreleased music that was produced by TotalAudio for Oni and other games, certain tracks can be assigned to TotalAudio based on the same synthesized instruments being used for Halo CE. These tracks include '''Searching''' and '''The Hunt''', as well as the music in the [[Music/Ingame#mus_amasian1|mus_amasian]] and [[Music/Ingame#mus_xgrv1|mus_xgrv]] OSBDs (named by fans as '''"Up and Away"''' and '''"X-Groove"'''). The unused Halo CE tracks [https://www.youtube.com/watch?v=8U53VnSjP94 HERE] and [https://www.youtube.com/watch?v=puXwE00GGDM HERE] use the same samples as '''Searching''', '''The Hunt''', and '''"X-Groove"'''. '''The Hunt''' also shares samples with [https://www.youtube.com/watch?v=UmMvyjuSa60 Perchance to Dream] and [https://www.youtube.com/watch?v=vDVDwgCQ6Qo A Walk in the Woods]. '''"Up and Away"''' also shares samples with Perchance to Dream.
Based on findings by [https://odysseyaudio.org/ Odyssey Sound Team], who are recreating unreleased music that was produced by TotalAudio for Oni and other games, certain tracks can be assigned to TotalAudio based on the same synthesized instruments being used for Halo CE. These tracks include '''Searching''' and '''The Hunt''', as well as the music in the [[Music/Ingame#mus_amasian1|mus_amasian]] and [[Music/Ingame#mus_xgrv1|mus_xgrv]] OSBDs (named by fans as '''"Up and Away"''' and '''"X-Groove"'''). The unused Halo CE tracks [https://www.youtube.com/watch?v=8U53VnSjP94 HERE] and [https://www.youtube.com/watch?v=puXwE00GGDM HERE] use the same samples as '''Searching''', '''The Hunt''', and '''"X-Groove"'''. '''The Hunt''' also shares samples with [https://www.youtube.com/watch?v=UmMvyjuSa60 Perchance to Dream] and [https://www.youtube.com/watch?v=vDVDwgCQ6Qo A Walk in the Woods]. '''"Up and Away"''' also shares samples with Perchance to Dream.


The atmospheric ambient tracks in Oni (collected [https://iritscen.oni2.net/wiki/ambient/ here]), some of which were strung together to make the CD's '''Ambient Suite''' and some of which are only heard in-game, are quite different from the other music in Oni, but these are also the product of TotalAudio. Similar ambient work can be heard in TotalAudio's score for the 1999 game [[wp:Septerra Core|Septerra Core]]. Five of Oni's ambient tracks are actually [[Music/Myth|reused from Myth I/II]].
The atmospheric ambient tracks in Oni (collected [https://iritscen.oni2.net/wiki/ambient/ here]), some of which were strung together to make the CD's '''Ambient Suite''' and some of which are only heard in-game, are quite different from the other music in Oni, but these are also the product of O'Donnell/Salvatori. Similar ambient work can be heard in TotalAudio's score for the 1999 game [[wp:Septerra Core|Septerra Core]]. Five of Oni's ambient tracks are actually [[Music/Myth|reused from Myth I/II]], TotalAudio's previous work for Bungie.


==Power of Seven==
==Power of Seven==
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:7. [https://www.youtube.com/watch?v=HBZAwe3ZkIc Drop Zone] ('''Pursuit''')
:7. [https://www.youtube.com/watch?v=HBZAwe3ZkIc Drop Zone] ('''Pursuit''')


Salter released additional alternate versions of two of these pieces on Smartsound.com: [https://www.smartsound.com/royalty-free-music/Eclectic+Lounge/Terminus/ Terminus] ('''Konoko Chase''') and [https://www.smartsound.com/royalty-free-music/Atmospheric+Energy/Crucial+Dossier/ Crucial Dossier] ('''Whirled Piece''').
Salter released additional alternate versions of two of these pieces on Smartsound.com: [https://www.smartsound.com/royalty-free-music/Eclectic+Lounge/Terminus/ Terminus] ('''Konoko Chase''') and [https://www.smartsound.com/royalty-free-music/Atmospheric+Energy/Crucial+Dossier/ Crucial Dossier] ('''Whirled Piece'''). The article [[Konoko Chase]] documents all versions of Salter's piece.


When asked by email in 2023 about the bonus MP3 '''No One Left to Trust''', released as promotional material, Salter recognized it as his work, and he also recalled making '''Fight''' and '''Internal Space'''.
When asked by email in 2023 about the bonus MP3 '''No One Left to Trust''', released as promotional material, Salter recognized it as his work, and he also recalled making '''Fight''' and '''Internal Space'''.


[[wp:Kim Cascone|Kim Cascone]] is a famous experimental electronic composer, and his work (some of which can be found [https://bandcamp.com/tag/kim-cascone here]) is ''way'' more avant-garde than what you'd expect to hear in a game – though he did score [[wp:Obsidian (1997 video game)|Obsidian]], a 1997 surrealist puzzle game. Cascone briefly mentioned that he was working on "sound design for a Japanese anime game" at the end of [https://web.archive.org/web/20170314155110/http://www.spiderbytes.com/ambientrance/cascone.htm this 1998 interview], which he confirmed by email in 2022 to have been Oni, however he referred to his contributions as "[[wp:Speculative work|spec work]]" and didn't think that his "sound design" was used in the final game. Sebastien's recollection in 2023 was that Cascone's work was on "audio sound FX areas such as gunshots and foley sounds etc. primarily — not music".
[[wp:Kim Cascone|Kim Cascone]] is a noted experimental electronic composer, and his work (some of which can be found [https://bandcamp.com/tag/kim-cascone here]) is ''way'' more avant-garde than what you'd expect to hear in a game – though he did score [[wp:Obsidian (1997 video game)|Obsidian]], a 1997 surrealist puzzle game. Cascone briefly mentioned that he was working on "sound design for a Japanese anime game" at the end of [https://web.archive.org/web/20170314155110/http://www.spiderbytes.com/ambientrance/cascone.htm this 1998 interview], which he confirmed by email in 2022 to have been Oni, however he referred to his contributions as "[[wp:Speculative work|spec work]]" and didn't think that his "sound design" was used in the final game. Paul Sebastien's recollection in 2023 was that Cascone's work was on "audio sound FX areas such as gunshots and foley sounds etc. primarily — not music".


==Specific attribution==
==Specific attribution==