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(I wish this was true, but the AI does not learn your moves; distributed some of the advice in this tip to other tips and made some other tweaks to those tips) |
(corrected bad info on throw invulnerability) |
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'''Bring a gun to a fistfight.''' If you knock an opponent down, you probably have time for a leg sweep or jump-flip to add damage, but you could also pull out your weapon and squeeze off a couple shots before they get up. Make sure you holster it before resuming the fight, however, or you will quickly be disarmed. | '''Bring a gun to a fistfight.''' If you knock an opponent down, you probably have time for a leg sweep or jump-flip to add damage, but you could also pull out your weapon and squeeze off a couple shots before they get up. Make sure you holster it before resuming the fight, however, or you will quickly be disarmed. | ||
'''Know thyself, know thine enemy.''' Sun Tzu's wisdom applies to small-scale battles as well. As important as knowing every move in Konoko's repertoire is knowing the details of your opponents' movesets as well. Get a feel for the ranges of different enemies' attacks versus your own; the best way to deal with an opponent's attack is not to be there. For example, several throws in Oni have a surprisingly long reach, such as the Striker's standard throw and the Tanker's forward+kick "throw" (the your-face-meets-my-knee move), so make sure you don't let an enemy get within his throw range unless one or both of you is attacking at the time. | '''Know thyself, know thine enemy.''' Sun Tzu's wisdom applies to small-scale battles as well. As important as knowing every move in Konoko's repertoire is knowing the details of your opponents' movesets as well. Get a feel for the ranges of different enemies' attacks versus your own; the best way to deal with an opponent's attack is not to be there. For example, several throws in Oni have a surprisingly long reach, such as the Striker's standard throw and the Tanker's forward+kick "throw" (the your-face-meets-my-knee move), so make sure you don't let an enemy get within his throw range unless one or both of you is attacking at the time. Escape moves only make you invulnerable and ungrabbable for a portion of their length, so don't assume that because you are evading you can't be thrown or hurt. | ||
'''Do your own stunts.''' The default combos are quite useful, but learn which attacks chain well into others so that you can make up some of your own combos as well. Simple examples would be a high punch --> crouching punch combo, or a forward kick --> sliding kick combo. Think about what you want to set up (probably a Backbreaker), think about how best to set it up (have your opponent lying prone so that you can get behind him as he gets up, then hit him with a jab --> Backbreaker combo), and think about how to get to that setup (a forward+punch throw, a slide, or a crouch+forward+punch leg sweep). Now experiment with what moves will combo into that one. ''Voilà'', you've got yourself a punch --> crouching punch --> crouch+forward+punch --> crouch+kick --> side-roll combo that will end up with your opponent flat on the ground and you behind him, ready to crush him the moment he gets to his feet. | '''Do your own stunts.''' The default combos are quite useful, but learn which attacks chain well into others so that you can make up some of your own combos as well. Simple examples would be a high punch --> crouching punch combo, or a forward kick --> sliding kick combo. Think about what you want to set up (probably a Backbreaker), think about how best to set it up (have your opponent lying prone so that you can get behind him as he gets up, then hit him with a jab --> Backbreaker combo), and think about how to get to that setup (a forward+punch throw, a slide, or a crouch+forward+punch leg sweep). Now experiment with what moves will combo into that one. ''Voilà'', you've got yourself a punch --> crouching punch --> crouch+forward+punch --> crouch+kick --> side-roll combo that will end up with your opponent flat on the ground and you behind him, ready to crush him the moment he gets to his feet. |