Gameplay: Difference between revisions

added tips on speed reload and armed melee
(corrected bad info on throw invulnerability)
(added tips on speed reload and armed melee)
 
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*"Furious gunplay"
*"Furious gunplay"


The game takes about five hours to finish at a normal pace, eight hours if you're really taking your time, and about one hour if you are speedrunning it.
The game takes about five hours to finish at a normal pace, eight hours if you're really taking your time, and about one hour for a practiced [[Videos#Speedruns|speedrunner]].


==Weapon overview==
==Weapon overview==
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==Weapon tips==
==Weapon tips==
'''Reload judiciously.''' Reload only when you're sure you have the time in order to avoid being interrupted or disarmed (which can cause you to lose a clip). When forced to enter melee combat while out of ammo, holster your weapon, or fight with it if you don't have time to do so. You can still pull off all your old moves with a one-handed pistol if it's out of ammo. A weapon which requires two hands to wield will change some of your moves, such as the Devil Spin Kick and the standard punch, but fighting like that is still perfectly feasible until you've earned enough breathing room to reload or holster your weapon.
'''Reload judiciously.''' Reload only when you're sure you have the time in order to avoid being interrupted or disarmed (which can cause you to lose a clip). When forced to enter melee combat while out of ammo you should holster your weapon, but you can fight with it in hand if you don't have time to holster. If you have a pistol in hand which is out of ammo, you can use the mouse buttons to perform your normal melee moves – but you can also use the punch and kick keys (by default 'f' and 'c') to perform melee with a <u>loaded</u> weapon in hand. Wielding a rifle-type weapon will change some of your moves, such as the Devil Spin Kick and the standard punch, but briefly fighting like that is still feasible until you've earned enough breathing room to reload or holster your weapon.<br>
:One feature that may be useful on rare occasions is that you can reload over top of a clip that still has shots left; you will waste that partial remaining clip, but if you have an SMG with only have 3 rounds left in the clip and you're about to encounter another enemy, it makes sense to throw the rounds away by reloading so that you can jump into the fray with a full clip and not have to stop for a risky reload.


'''Use the Campbell Equalizer Mk4 with precision.''' This weapon can be used for single shots or fired on full-auto, but the massive recoil means it's almost impossible to hit an enemy at mid- or long-range on auto. Also, enemies will evade a steady stream of bullets, so the only effective way to use this weapon is for single, careful shots -- unless the enemy is just outside of melee range, at which point automatic fire will be fairly deadly.
'''Use the Campbell Equalizer Mk4 with precision.''' This weapon can be used for single shots or fired on full-auto, but the massive recoil means it's almost impossible to hit an enemy at mid- or long-range on auto. Also, enemies will evade a steady stream of bullets, so the only effective way to use this weapon is for single, careful shots -- unless the enemy is just outside of melee range, at which point automatic fire will be fairly deadly.