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{{OBDtr| 0x00 | res_id |FF0000| 01 55 02 00 | 597 | 00597-.OBOA }} | {{OBDtr| 0x00 | res_id |FF0000| 01 55 02 00 | 597 | 00597-.OBOA }} | ||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr| 0x08 | char[22] |00FF00| AD DE | dead | | {{OBDtr| 0x08 | char[22] |00FF00| AD DE | dead | padding }} | ||
{{OBDtr| 0x1E | | {{OBDtr| 0x1E | uint16 |00FFFF| 62 00 | 98 | array size }} | ||
{{OBDtrBK| First array element (black outline): "setup" for a door or physical/animated object}} | {{OBDtrBK| First array element (black outline): "setup" for a door or physical/animated object}} | ||
{{OBDtr| 0x00 | | {{OBDtr| 0x00 | link |FFC8C8| 01 56 02 00 | 598 | link to [[OBD:M3GA|00598-.M3GA]] - geometry (or a glued-together set of geometries) displayed for this object }} | ||
{{OBDtr| 0x04 | link |FFFFC8| 00 00 00 00 | unused | link to [[OBD:OBAN|OBAN]] - animation played when the object is created; a different animation can be selected with env_setanim }} | {{OBDtr| 0x04 | link |FFFFC8| 00 00 00 00 | unused | link to [[OBD:OBAN|OBAN]] - animation played when the object is created; a different animation can be selected with env_setanim }} | ||
{{OBDtr| 0x08 | link |C8FFC8| 00 00 00 00 | unused | link to [[OBD:ENVP|ENVP]] - particles attached to this object (e.g., vehicle headlights)}} | {{OBDtr| 0x08 | link |C8FFC8| 00 00 00 00 | unused | link to [[OBD:ENVP|ENVP]] - particles attached to this object (e.g., vehicle headlights)}} | ||
{{OBDtr| 0x0C | bitset32 |C8FFFF| 00 12 00 00 | in use, face collision | flags; the bits are as follows: | {{OBDtr| 0x0C | bitset32 |C8FFFF| 00 12 00 00 | in use, face collision | flags; the bits are as follows: | ||
:'''0x02''' 00 00 00 - never used in Vanilla data ("is door"; set at runtime when creating a level's doors) | :'''0x02''' 00 00 00 - never used in Vanilla data ("is door"; set at runtime when creating a level's doors) | ||
:'''0x04''' 00 00 00 - never used in Vanilla data ("ignore characters"; never used by the engine) | :'''0x04''' 00 00 00 - never used in Vanilla data ("ignore characters"; never used by the engine) | ||
:'''0x08''' 00 00 00 - never used in Vanilla data ("force draw"; can be set at runtime with obj_force_draw) | :'''0x08''' 00 00 00 - never used in Vanilla data ("force draw"; can be set at runtime with obj_force_draw) | ||
:'''0x10''' 00 00 00 - never used in Vanilla data ("light source"; never used by the engine) | :'''0x10''' 00 00 00 - never used in Vanilla data ("light source"; never used by the engine) | ||
:'''0x40''' 00 00 00 - never used in Vanilla data ("delete me"; never used by the engine) | :'''0x40''' 00 00 00 - never used in Vanilla data ("delete me"; never used by the engine) | ||
:'''0x80''' 00 00 00 - never used in Vanilla data ("notify collision"; set at runtime for a level's doors) | :'''0x80''' 00 00 00 - never used in Vanilla data ("notify collision"; set at runtime for a level's doors) | ||
:0x00 '''01''' 00 00 - never used in Vanilla data ("invisible"; set at runtime with obj_show and obj_hide) | :0x00 '''01''' 00 00 - never used in Vanilla data ("invisible"; set at runtime with obj_show and obj_hide) | ||
:0x00 '''02''' 00 00 - in use; if disabled, there is no object setup in this element at all (see "Empty array elements" below) | :0x00 '''02''' 00 00 - in use; if disabled, there is no object setup in this element at all (see "Empty array elements" below) | ||
:0x00 '''04''' 00 00 - no collision; used for "blender" machine parts in manplant and for a piece of rope in Airport_III | :0x00 '''04''' 00 00 - no collision; used for "blender" machine parts in manplant and for a piece of rope in Airport_III | ||
:0x00 '''08''' 00 00 - never used in Vanilla data ("no gravity"; disables gravity, keeps other forces, if any) | :0x00 '''08''' 00 00 - never used in Vanilla data ("no gravity"; disables gravity, keeps other forces, if any) | ||
:0x00 '''10''' 00 00 - face collision (actually uses a bounding box); overrides 0x0400 if both are present; used only for doors in Vanilla | :0x00 '''10''' 00 00 - face collision (actually uses a bounding box); overrides 0x0400 if both are present; used only for doors in Vanilla | ||
:0x00 '''20''' 00 00 - never used in Vanilla data ("particles created"; runtime only) | :0x00 '''20''' 00 00 - never used in Vanilla data ("particles created"; runtime only) | ||
:0x00 '''40''' 00 00 - never used in Vanilla data ("jello objects"; runtime only | :0x00 '''40''' 00 00 - never used in Vanilla data ("jello objects"; runtime only) | ||
:0x00 '''80''' 00 00 - never used in Vanilla data ("flat lighting"; used in combination with obj_shade) | :0x00 '''80''' 00 00 - never used in Vanilla data ("flat lighting"; used in combination with obj_shade) | ||
}} | }} | ||
{{OBDtr| 0x10 | | {{OBDtr| 0x10 | uint32 |FFC8FF| 46 89 00 00 | 35142 | the index of the doorframe GQ; used only for doors (0 for other objects)}} | ||
{{OBDtr| 0x14 | | {{OBDtr| 0x14 | uint32 |FFC800| 01 00 00 00 | 1 | door ID; used only for doors (0 for other objects); for doors that work in pairs the IDs differ by 4096 (i.e. by the 0x1000 bit)}} | ||
{{OBDtr| 0x18 | | {{OBDtr| 0x18 | uint32 |C800C8| 00 00 00 00 | 0 | "physics level"; the following values are possible: | ||
:0 - None; used for doors | :0 - None; used for doors | ||
:1 - Static; never used in Vanilla data | :1 - Static; never used in Vanilla data | ||
:2 - Linear | :2 - Linear; response to external forces and collision (if any); never used in Vanilla data | ||
:3 - Animated; used for non-doors | :3 - Animated; used for non-doors | ||
:4 - "Newton" | :4 - "Newton"; response to external forces and collision (if any); never used in Vanilla data | ||
}} | }} | ||
{{OBDtr| 0x1C | | {{OBDtr| 0x1C | uint32 |C87C64| FF FF 00 00 | 65535 | script ID (for obj_create, env_setanim etc); doors use 65535 }} | ||
{{OBDtr| 0x20 | vector |B0C3D4| 00 00 4F 43 1F 05 F6 42 98 7F CC C3 |207.0 123.010002 -408.996826 | object position }} | {{OBDtr| 0x20 | vector |B0C3D4| 00 00 4F 43 1F 05 F6 42 98 7F CC C3 |207.0 123.010002 -408.996826 | object position }} | ||
{{OBDtr| 0x2C | quaternion|E7CEA5| F2 04 35 3F 74 BC 82 B9 74 BC 82 B9 F3 04 35 3F | 0.707107 -0.000249 -0.000249 0.707107 | object rotation }} | {{OBDtr| 0x2C | quaternion|E7CEA5| F2 04 35 3F 74 BC 82 B9 74 BC 82 B9 F3 04 35 3F | 0.707107 -0.000249 -0.000249 0.707107 | object rotation }} | ||
Line 70: | Line 68: | ||
|207.0 || 123.010002 || -408.996826 | |207.0 || 123.010002 || -408.996826 | ||
|} | |} | ||
|ALIGN=LEFT|origin matrix | |ALIGN=LEFT|debug origin matrix | ||
{{OBDtr2|0x70 | char[64] |EBEBEB| object_door_1 | name of the object; informational only }} | {{OBDtr2|0x70 | char[64] |EBEBEB| object_door_1 | name of the object; informational only }} | ||
{{OBDtr2|0xB0 | char[64] |8C8CCC| L3_Gunk.ENV | file name from which this object was created; informational only }} | {{OBDtr2|0xB0 | char[64] |8C8CCC| L3_Gunk.ENV | file name from which this object was created; informational only }} |
edits