Jump to content

OBD:BINA/OBJC/MELE: Difference between revisions

m
technique, 0x40 : what about the value 2?
m (technique, 0x40 : what about the value 2?)
Line 264: Line 264:
| BGCOLOR="#8C8CCC" | 00 00 00 00
| BGCOLOR="#8C8CCC" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | interruptible yes/no, can be switched only to 1, which means that character will stop doing this technique when you are outside specified range
| ALIGN=LEFT | 1 = "interruptible" (see below), 2 = ???
|-
|-
|0x44
|0x44
Line 297: Line 297:
:*the technique's "repeat delay" (probably the one at 0x4C)
:*the technique's "repeat delay" (probably the one at 0x4C)
:*things (flags?) called "Interruptible", "Generous Dir" and "Fearless"
:*things (flags?) called "Interruptible", "Generous Dir" and "Fearless"
;0x40 set to 1
:interruptible : technique will be stopped when opponent is outside specified range
::;Loser
:A range specified ''where''? Some moves have ranges as parameters, but a technique has a ''set'' of moves.
:Do you mean that one of the ''technique'' parameters (either 0x44 or 0x48) is a range? Please confirm.
::[[User:Geyser|geyser]] 00:00, 20 November 2006 (CET)
:For everybody's convenience, I've grouped the techniques with the 0x40 field set to 1 [[OBD:BINA/OBJC/MELE/Technique0x40#Bit 0x01|HERE]].
::[[User:Geyser|geyser]] 00:00, 20 November 2006 (CET)
;0x40 set to 2
:This is true for the following techniques :
:*Furies :
:**Body Surf Front
:**Running Kick
:**Running Punch
:*Ninjas :
:**Lightning Stomp
:*Strikers :
:**Jump Kick
:**Running_Kick
:**Running_Punch
:*Tankers :
:**Circle Left
:**Circle Right
:**Run/Dive-Left
:**Run/Dive-Right
:**Run/Drop Kick
:**Run/Jump Kick
:**Run/Jumpkick Back
:**Run/Jumpkick Left
:**Run/Jumpkick Right
:**Slide
:For an exhaustive listing (complete with actual classes), see [[OBD:BINA/OBJC/MELE/Technique0x40#Bit 0x01|HERE]].
:That has to be either "Fearless" or "Generous Dir" (whatever that means).
:"Somebody better investigate soon." ^^
::[[User:Geyser|geyser]] 00:00, 20 November 2006 (CET)