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Paradox-01 (talk | contribs) m (phone view compatible) |
(removed note that I added to <StunLength> – I was looking at the AI melee code and got confused; clarified <HitLength> a little) |
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Line 702: | Line 702: | ||
| <HitLength> | | <HitLength> | ||
| int16 | | int16 | ||
| Number of frames that the target should remain in his hit animation state when he gets hit. If | | Number of frames that the target should remain in his hit animation state when he gets hit. If > 20, Oni automatically upgrades the character to a stagger animation, the length of which is the greater of 30 or <HitLength>. | ||
|- | |- | ||
| <StunLength> | | <StunLength> | ||
| int16 | | int16 | ||
| Number of frames that the target should remain in his blocking animation state when he blocks the attack | | Number of frames that the target should remain in his blocking animation state when he blocks the attack. | ||
|- | |- | ||
| <StaggerLength> | | <StaggerLength> |