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XML:TRAM: Difference between revisions

removed note that I added to <StunLength> – I was looking at the AI melee code and got confused; clarified <HitLength> a little
m (phone view compatible)
(removed note that I added to <StunLength> – I was looking at the AI melee code and got confused; clarified <HitLength> a little)
 
Line 702: Line 702:
| <HitLength>
| <HitLength>
| int16
| int16
| Number of frames that the target should remain in his hit animation state when he gets hit. If 20, Oni automatically upgrades the character to a stagger animation.
| Number of frames that the target should remain in his hit animation state when he gets hit. If > 20, Oni automatically upgrades the character to a stagger animation, the length of which is the greater of 30 or <HitLength>.
|-
|-
| <StunLength>
| <StunLength>
| int16
| int16
| Number of frames that the target should remain in his blocking animation state when he blocks the attack. If ≥ 15, Oni automatically upgrades the character to a block stun.
| Number of frames that the target should remain in his blocking animation state when he blocks the attack.
|-
|-
| <StaggerLength>
| <StaggerLength>