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When I press the regular "1" in the console, nothing appears and any other character afterwards is not visible or recognized. | :When I press the regular "1" in the console, nothing appears and any other character afterwards is not visible or recognized. | ||
:However, when I use the delete key to remove "1" then start typing again, the characters will appear and be recognized | |||
::'''(hm, so it's the same as for illegal characters... £, µ, à, é, all those... hm. [[User:Geyser|geyser]])''' | |||
:I tried the command in the lab level '''chr_teleport 0 114''' nothing happened, but when I used '''chr_teleport 0 200''' Konoko moved to that flag. | |||
:In camera mode, pressing the regular "1" moves the camera left, also the NUMPAD1 now moves the camera left. | |||
::'''(that's surprising... binding a regular key to Oni's numpad event somehow waked up the ''proper'' event)''' | |||
:So between you, SFeLi, Loser and others, we are going to see some amazing things with Oni!!!! That's awesome!!!!! | |||
:::'''(hm. ^^)''' | |||
::[[User:EdT|EdT]] 22:07, 3 January 2007 (CET) | |||
:I've been having lots of fun playing the Rooftops as "Mukade" lately. | |||
:Slightly hacked TRAMs allow me to cover huge distances with a properly timed jump. | |||
:The cam mode allows me to teleport anywhere I like, and there's also another thing. | |||
:Something we refer to as "drifting". It's risky, but it's ''real'' teleporting madness. | |||
:Oh, and the boss shield. That one rocks so much, it ought to be a regular cheat. | |||
::[[User:Geyser|geyser]] 16:55, 4 January 2007 (CET) | |||
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:It's strange that I can run the original Oni in OSX, and the NUMPAD keys are recognized and I can move the camera. | |||
:But the OSX version by Omnigroup will recognize the NUMPAD keys in the console, but not respond to the NUMPAD keys while in camera mode. | |||
:It seems that each version of Oni has its flaws. | |||
:*Original Oni in OS9 -Game mode works fine, Dev Mode works - but when the game crashes it brings down the whole computer. | |||
:*Original Oni in OSX - Dev Mode works - Game mode has flaws: the right mouse button is not recognized, so you can't kick. Also, the mouse acts like it hits the edge of the screen so you can't turn Konoko anymore in that direction. | |||
:*Omnigroup port in OSX - Game Mode works - Dev mode has its flaws -but you're overcoming them! | |||
:I know... I know... I should get a PC to play Oni... :-) | |||
::[[User:EdT|EdT]] 02:53, 4 January 2007 (CET) | |||
:You should get a PC, period. ^^ | |||
:Original Oni in OSX: the 2nd mouse button ''might'' be fixeable, but probably not the mouse limits. | |||
::I guess no one will cry too much about that version, as long as we fix OMNI's... right? | |||
:OMNI's port. The almost irreductible flaw is the trimmed-down scripting engine. Not sure we'll ever get around to fixing that. | |||
::(which is a shame, because a ''lot'' of cool mod ideas can only be implemented on PC) | |||
:::(and I don't mean Loser's Mukade script: that one is fully portable to Mac, flags or no flags). | |||
:The camera navigation can be "fixed" rather easily. I feel bad for not having thought of it earlier. | |||
:First, revert the above "fix", i.e., bind the regular "1" back to "1". We won't need any of that. | |||
:Second, open your '''key_config.txt''', and make it look something like this: | |||
unbindall | |||
bind w to forward | |||
bind a to stepleft | |||
bind s to backward | |||
bind d to stepright | |||
bind q to swap | |||
bind e to drop | |||
bind f to punch | |||
bind c to kick | |||
bind space to jump | |||
bind leftshift to crouch | |||
bind mousebutton1 to fire1 | |||
bind mousebutton2 to fire2 | |||
bind mousebutton3 to fire3 | |||
bind mousexaxis to aim_LR | |||
bind mouseyaxis to aim_UD | |||
bind fkey1 to pausescreen | |||
bind v to lookmode | |||
bind z to walk | |||
bind leftcontrol to action | |||
bind tab to hypo | |||
bind r to reload | |||
bind fkey12 to screenshot | |||
#bind p to forward | |||
#bind l to stepleft | |||
#bind apostrophe to stepright | |||
#bind semicolon to backward | |||
#bind o to swap | |||
#bind leftbracket to drop | |||
#bind k to punch | |||
#bind comma to kick | |||
#bind enter to walk | |||
bind p to man_cam_move_forward | |||
bind l to man_cam_move_left | |||
bind apostrophe to man_cam_move_right | |||
bind semicolon to man_cam_move_backward | |||
bind leftarrow to man_cam_pan_right | |||
bind rightarrow to man_cam_pan_left | |||
bind rightshift to man_cam_move_up | |||
bind rightcontrol to man_cam_move_down | |||
:Allow for some variations, of course. Adopt, adapt and improve. | |||
:The basic idea is that the left-handed controls ''are'' mapped properly. | |||
:And we never use them. So? let's map them to '''man_cam_...''' instead! | |||
:'''leftarrow''' and '''rightarrow''' are consistent with the auto-bound '''uparrow''' and '''downarrow'''. | |||
:You may want to use '''pageup''' and '''pagedown''' instead of '''rightshift''' and '''rightcontrol'''. | |||
:Note that you'll hardly ever use anything but the equivalent of WASD, i.e.: | |||
:*man_cam_move_forward | |||
:*man_cam_move_left | |||
:*man_cam_move_right | |||
:*man_cam_move_backward | |||
:Why? Because in camera mode 2 (press Enter twice), you can aim up, and then '''man_cam_move_forward''' makes you go up much faster than '''man_cam_move_up''' would. Same for going down. | |||
:The only occasion on which you'll use the other 6 keys is when you want to: | |||
::move the camera away so as to get a nice remote view | |||
::''and'' keep mouse control over Konoko | |||
:That's what camera mode 1 is for. Then you need the whole lot. And you got it. | |||
::[[User:Geyser|geyser]] 16:55, 4 January 2007 (CET) | |||
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